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TPS Early Bloomer

CJ Kucera edited this page Jan 29, 2023 · 6 revisions

TPS Early Bloomer

Author: Apocalyptech

Last Updated: July 22, 2018

In Categories: Loot System Overhauls

Download Methods

Link to Mod File
(right click and "Save Link As")
View on Github
(after clicking on a mod, right click on "Raw" or
"Download," and then "Save Link As")

README

This mod is an improvement on the similar section from UCP 2.1 which unlocks various equipment in the game. In addition to the basic early-game weapon unlocks that UCP provides, this additionally allows Relics, Class Mods, all shield types, all grenade types, and probably just about everything to spawn from the beginning.

There's no problem with having both this and UCP enabled -- it'll just mean that a few statements get executed twice.

This mod was copied directly from a section of my Better Loot mod. If you're running Better Loot or Cold Dead Hands, you already have this mod active, so there's no reason to import it again.

View whole README on Github

Description (from inside mod)

TPS Early Bloomer v1.1.0
by Apocalyptech
Licensed under Public Domain / CC0 1.0 Universal

This mod is an improvement on the similar section from UCP 2.1 which unlocks various
equipment in the game.  In addition to the basic early-game weapon unlocks that UCP
provides, this additionally allows Relics, Class Mods, all shield types, all grenade
types, and probably just about everything to spawn from the beginning.

There's no problem with having both this and UCP enabled -- it'll just mean
that a few statements get executed twice.

Changelog

v1.1.0, July 22, 2018:

  • Converted to BLCM format (BLCMM is now required; FilterTool is not supported)
  • Added a missing grenade unlock: Four Seasons
  • Switch to dynamically generating the exhaustive part unlock section in the generation script itself.
  • Added a byline in the mod header comments

v1.0.0, May 23, 2018:

  • Initial public release

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