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BL2 Early Bloomer
Author: Apocalyptech
Last Updated: July 09, 2019
In Categories: Loot System Overhauls
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This mod is an improvement on the similar section from UCP 4.0 which unlocks various equipment in the game. In addition to the basic early-game weapon unlocks that UCP provides, this additionally allows Relics, Class Mods, all shield types, all grenade types, and probably just about everything to spawn from the beginning.
There's no problem with having both this and UCP enabled -- it'll just mean that a few statements get executed twice.
This mod was originally copied directly from a section of my Better Loot mod. If you're running Better Loot, you already have this mod active, so there's no reason to import it again.
BL2 Early Bloomer v1.1.2
by Apocalyptech
Licensed under Public Domain / CC0 1.0 Universal
This mod is an improvement on the similar section from UCP 4.0 which unlocks various
equipment in the game. In addition to the basic early-game weapon unlocks that UCP
provides, this additionally allows Relics, Class Mods, all shield types, all grenade
types, and probably just about everything to spawn from the beginning.
There's no problem with having both this and UCP enabled -- it'll just mean
that a few statements get executed twice.
v1.1.2, July 9, 2019:
- Update to support Commander Lilith & the Fight for Sanctuary DLC (mostly just fixing Alignment COMs, and adding Overcompensator unlocks)
v1.1.1-and-a-bit, June 11, 2019:
- FromDarkHell updated the BLCMods github to fix the majority of DLC5-related weapon part errors, which included this mod. DLC guns post-Commander-Lilith-DLC were fixed as of this update, though the version number didn't actally get bumped.
v1.1.1, July 21, 2018:
- Extra grenade mods unlocked:
- Captain Blade's Midnight Star
- O-Negative
- Extra relics unlocked:
- Blood of the Ancients
- Blood of the Seraphs
- Unlocked extra variants of base Stockpile Relic
- Added byline in mod header comments
v1.1.0, July 11, 2018:
- Converted to BLCMM format (no longer compatible with FilterTool)
- Updated part unlock mechanism to play more nicely with custom objects. Should no longer conflict with custom grenade/COM mods, for instance.
v1.0.0, May 23, 2018:
- Initial public release
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
Borderlands 2 Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other
Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other