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UVHM RB
CJ Kucera edited this page Jan 29, 2023
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18 revisions
Author: Aaron0000
Last Updated: June 23, 2019
In Categories: Game Mode Balance
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By Aaron0000
Features;
Heavily reduces the health-sponginess of enemies (and removes passive enemy health regen) to eliminate the need for slag. Purple weapons should generally be effective at level 72 as long as your build is decent.
Adjusts enemy shields to warrant use of Shock more often.
Slag no longer increases damage output by 200%/300%. Now only increases damage output a little while applying other debuffs to enemies. Lasts ten seconds and includes a damage over time.
Enables Health-Scaling in the Overpowered Levels.
"Digi" enemies now have proper elemental weaknesses and resistances.
Compatible with Koby's Level 1 UVHM Mod. Load this one after it.
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
Borderlands 2 Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other
Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other