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BL2 Faster Rockets and Gyrojets
Author: Apocalyptech
Last Updated: November 18, 2019
In Categories: Brand Overhauls, Rocket Launchers
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After years of playing BL2, I've found that I basically never use most Torgue weapons, outside of various named legendaries/uniques and the occasional specific part combos, because the gyrojet speed was just too much of a detriment for me. So, I figured rather than continue to never use these weapons, I should just speed 'em up and have a wider pool of weapons available to me!
This mod improves the speed of all gyrojet-based projectiles by 3x, which also affects other Torgue-barrel-provided projectiles on ARs, like grenades on Jakobs and Dahl ARs. Rocket speeds are also buffed by 3x, since I nearly always take Vladof launchers over other brands. Vladof launchers do get a buff, but only get a much-smaller 1.4x. E-Tech launchers only get 2x.
Many Unique/Legendary/Seraph/etc Torgues also get a buff, though those are generally more slight. Here's the list of specific named gear that's been given a bit of a boost:
- 12 Pounder
- Ahab
- Badaboom
- Boom Puppy
- Bunny
- Carnage
- Hive
- KerBlaster
- Landscaper
- Mongol
- Norfleet
- Nukem
- Pocket Rocket (though the buff is identical to UCP's Pocket Rocket buff)
- Pyrophobia
- Seeker
- Swordsplosion
- Tunguska
- Unicornsplosion
I am of course well aware that speeding up these projectiles is getting rid of one of the main balances meant to counteract the generally-increased damage output these weapons are capable of, but I have never been one to shy away from OP gear.
BL2 Faster Rockets and Gyrojets v1.0.1
by Apocalyptech
Licensed under Public Domain / CC0 1.0 Universal
Improves the speed of all gyrojet-based projectiles by 3x, which also
affects other Torgue-barrel-provided projectiles on ARs, like grenades.
Rocket speeds are buffed by 3x, though Vladof RLs only get a
much-smaller 1.4x, and E-Techs only get 2x.
Many Unique/Legendary/Seraph/etc Torgues also get a buff, though those
are generally more slight. Many have also been left alone, such as the
Unkempt Harold, Creamer, Flakker, etc.
v1.0.1, November 18, 2019:
- Fixed an organizational error where the KerBlaster change wasn't in its own category
v1.0.0, November 17, 2019:
- Initial public release
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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