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TPS Better Loot Mod
Author: Apocalyptech
Last Updated: September 05, 2023
In Categories: Cheat Mods, Loot System Overhauls
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This mod aims to make loot in The Pre-Sequel "better" in general. It's essentially a cheat mod, intended for those TPS players like myself who tend to play in Normal most of the time, dislike grinding, get bored easily by the uninteresting and drab loot that typically gets dropped in-game, and who often end up just resorting to Gibbed to be able to play around with some better gear. The goal, personally, was to get the loot drops in-game to a point where I never felt tempted to open up Gibbed.
The mod must be loaded into BLCMM, and nearly all of the mod can be toggled on or off inside BLCMM as you'd hope, on an item-by-item basis. Basically every bullet point in the "Overview" section is its own "folder" once imported. See the Configuration section for the most obvious configuration areas.
Compared to the BL2 Better Loot mod, rare loot has a slightly decreased chance of dropping in this mod, but TPS gives you many more opportunities to drop good loot than BL2 did, in general, especially starting about halfway through the campaign. Rooms with multiple epic+regular chests after boss fights, bosses dropping multiple times from the same loot pools (you get two "Super Badass" drops from the Zarpedon fight, for instance -- one for the mech suit and one for Zarpedon herself), and an increased number of Badasses in general. So despite the nerfed drop rates, you may find this to be even more generous than the BL2 version is.
- Usage/Installation
- Mod Overview
- Configuration
- Compatibility
- UCP
- Other Mods
- Loot Purposefully Excluded from Pools
- Other Recommended Mods
- TODO
- Other Notes
- Mod Construction / Implementation Details
- Credits
- Licenses
- Changelog
TPS Better Loot Mod v1.1.2
by Apocalyptech
Licensed under Public Domain / CC0 1.0 Universal
All sorts of tweaks to loot in general, with the aim of basically making all
the loot drops in the game "better". In the default configuration, there is
a very increased chance of blues/purples/glitch/legendary items across the
board, slightly more Moonstone, and far better badass and boss drops. Also
basically all game items will be available as regular world drops, including
uniques. Glitch weapons are available outside the Claptastic Voyage DLC,
though they're more common when in the DLC levels.
The specifics of much of the mod, however, including drop quality, can be
configured below. Every section apart from "Base Mod Configuration" is
intended to be user-configurable.
v1.1.2, September 5, 2023 (commit e02680931686763dd612a8b444bb069cf395c0d8
)
- Added in the non-legendary Holodome Onslaught class mods to the world drop pools
v1.1.1, August 21, 2019 (commit 9ce3e6822e7ef6b8e7031003062bd44eed9fc200
):
- Added the Heart Breaker as a potential legendary shotgun
v1.1.0, July 27, 2018 (commit 11073b0bfb839721a3a23cc6baff40b4ebf337ee
):
- Converted to BLCM format (BLCMM is now required; FilterTool is not supported)
- Merged all versions into a single master file
- "Lootsplosion" and "Reasonable" variants are options in a mutually-exclusive category in the mod, rather than separate files
- Removed "standalone" and "standalone offline" variants (this is now much better managed by BLCMM)
- Added three extra drop quality presets, for a total of five:
- Excellent (formerly "Lootsplosion")
- Very Good
- Good (formerly "Reasonable")
- Improved
- Stock-ish
- Added wider selection of boss unique drop rate selections
- Added a category to choose drop quantities for bosses, in addition to the drop rates
- Allow customized legendary pool by providing options for adding uniques, rather rather than hardcoding them all at once. Moved that category up to being a top-level category as well.
- Force some early-game gear unlocks to always happen
- Fixed Swagman drop quantity
- Fixed a UCP 2.1 error which prevents Flame Knuckle from equipping a weapon or shield in Playthrough 1.
- Removed disabled-by-default categories which I'd had in there for my own testing purposes. No real need to have them in there in the first place, and it just made checking/unchecking the mod fraught with potential unintended side effects.
- Added a byline in the header comments
- Alphabetized a few categories which needed it, and some general reorganization
v1.0.3, April 25, 2018 (commit 2618668b068b93a397820dcbabcae9bf83a67fd8
):
- Renamed mod files to have a
.txt
extension.
v1.0.2, April 12, 2018 (commit ab6d3690552f622078e1863fa66f584ab678cd29
):
- Fixed Iwajira / Volcantis / Odjurymir's drop pool so that the Hail isn't vastly preferred over the other drops.
v1.0.1, April 3, 2018 (commit 94e1898dfe792f7be67e5a25d55055499ae4709f
):
- Tweak to how we set up the legendary Class Mod pools, for compatibilty with my TPS No Wasted COMs mod (specifically to use the same method used in the BL2 Better Loot Mod). No actual effect on how the mod behaves.
v1.0.0, March 30, 2018 (commit 616fd5f420637a7ef28107ca440377d83c435025
):
- Initial public release
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
Borderlands 2 Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other
Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other