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repair en_US
Full Name: rpgitems:repair
Providing Plugin: RPGItems
Default Trigger: RIGHT_CLICK
.
All available Trigger: ATTACHMENT
, BOW_SHOOT
, HIT_TAKEN
, HURT
, LEFT_CLICK
, OFFHAND_CLICK
, RIGHT_CLICK
, SNEAK
, SPRINT
.
Repair the item with some material
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abortOnFailure
- Type: boolean
- Default: false
Abort subsequence execution of powers when fail
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abortOnSuccess
- Type: boolean
- Default: false
Abort subsequence execution of powers when success
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allowBreak
- Type: boolean
- Default: true
Allow repairing with negative durability to breaking the item
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amount
- Type: int
- Default: 1
Amount of material required
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conditions
- Type: Set<String>
Conditions of this power.
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cooldown
- Type: int
- Default: 0
Cooldown of the power, in ticks.
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customMessage
- Type: String
Custom message when not enought material
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display
- Type: String
- Required
Display text of this power.
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durability
- Type: int
- Default: 20
Durability to be repaired
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isSneak
- Type: boolean
- Default: false
Whether require sneaking to trigger this power
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material
- Type: ItemStack
- Required
Material to be consumed
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mode
- Type: Repair$RepairMode
- Default: DEFAULT
Whether allow repairing when durability would overflow
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requireHurtByEntity
- Type: boolean
- Default: true
Whether only run this power when hurt by entity.
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showFailMsg
- Type: boolean
- Default: true
Whether to show message when not enought material
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triggers
- Type: Set<Trigger>
- Default: RIGHT_CLICK
Triggers of this power.
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