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Projectile
instruction:
/rpgitem power {Item} projectile {cooldownTime} {cone} {projectileType} [range] [amount] [speed]
effect: {cone} is true: Adds a spelling entity skill to {Item} with cooldown time of {cooldownTime}. Right-click to [amount] {projectileType} type entities flying at [speed] speed. Centered on the player's direction, the angle [range] is randomly distributed in a conical shape. Acceptable types: skull, fireball, snowball, smallfireball, arrow, llamaspit
{cone} is false: Add launch entity skills for {Item} with cooldown time of {cooldownTime}. Right-click to [amount] {projectileType} type entities flying at [speed] speed. Acceptable types: skull, fireball, snowball, smallfireball, arrow, llamaspit
Attributes:
- cooldownTime
- Type: long
- Default: 20
- Set Status: Required
- Role: Cooling time
- cone
- Type: boolean
- Default: false
- Set Status: Required
- Role: Is the transmission range cone-shaped?
- projectileType
- Type: String
- Default: Snowball
- Set Status: Required
- Role: Type of Launcher
- range
- Type: int
- Default: 15
- Setting status: optional
- Role: Range of emission range angle
- amount
- Type: int
- Default: 5
- Setting status: optional
- Role: The number of launches
- speed
- Type: double
- Default: 1
- Setting status: optional
- Role: Launch speed
- Gravity
- Type: boolean
- Default: true
- Set status: additional
- Role: whether it is affected by gravity
- burstCount
- Type: int
- Default: 1
- Set status: additional
- Role: Number of consecutive triggered skills
- burstInterval
- Type: int
- Default: 1
- Set status: additional
- Role: Releases consecutive triggered skill intervals at once
- consumption
- Type: int
- Default: 0
- Set status: additional
- Role: Consumption, see the New Consumption System chapter
Example
/rpgitem power testprojectile projectile 1 true arrow 10 10 2
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