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PotionHit
Librazy edited this page Dec 21, 2018
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1 revision
instruction:
/rpgitem power {Item} potionhit {chance} {dration} {amplifier} {type}
effect: There is a 1/{chance}% chance of attack to get a potion effect. {type} is a potion effect {dration} is the duration in gameplay, {amplifier} Is an integer. Potions available: See the Potion Effect for details.
Attributes:
- chance
- Type: int
- Default: 20
- Set Status: Required
- Role: Trigger probability
- dration
- Type: int
- Default: 20
- Set Status: Required
- Role: Duration
- amplifier
- Type: int
- Default: 1
- Set Status: Required
- Role: Potion effect level
- type
- Type: String
- Default: HARM
- Set Status: Required
- Role: Potion effect: See Potion Effects for details
- consumption
- Type: int
- Default: 0
- Set status: additional
- Role: Consumption, see the New Consumption System chapter
Example
/rpgitem power testpotionhit potionhit 1 100 1 speed
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