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TPS Cold Dead Hands
TPS Cold Dead Hands |
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Current Version: v1.1.0
This mod completely revamps the way in which weapons and shields are acquired during the game. Instead of dropping weapons/shields from a random loot pool, enemies will now always drop the specific gun and shield that they're using. In the default configuration, enemy gear quality is also improved considerably.
In general, these enhanced enemy drops are just about the only way to acquire weapons and shields in the game. Weapons and shields will not be found in chests, and vending machines have severely restricted inventories. Some notable exceptions include quest rewards, which are unchanged, and larger "lootsplosion" type events generated by raid bosses, endgame rewards and the like.
In the default configuration, this mod is a spiritual cousin of my own Better Loot mod. You'll be up against enemies using purples, glitches, and even legendaries. Gear quality can be customized easily in FilterTool/BLCMM, so you can still play using something close to the stock Borderlands gear quality. Regardless of gear quality configuration, Badass enemies will have better gear than their ordinary counterparts.
Grenade Mods, Class Mods, and Oz Kits will still be acquired as per usual - via world drops, chests, and the like.
NOTE: This mod has a lot of user-configurable options (detailed below in the "Configuration" section). In fact, there's 30,720 theoretically-supported permutations of the options (though to be fair, there's only about 480 which are closely-related). Needless to say, I have not thoroughly tested out all combinations to ensure that everything works as it should. If you encounter strange behavior, definitely look me up on Discord, github, or email, with full details of how you've got it configured, and I can take a look.
v1.1.0, July 27, 2018 (commit 889a322f5f4e370ad3ccbad14395355b590bda9d
):
- Converted to BLCM format (BLCMM is now required; FilterTool is not supported)
- Added more options for rocket launcher equip chances other than the binary choice from previous versions.
- Added in my TPS Early Bloomer mod to enable all item/weapon types from the very beginning of the game
- Forced some early-game unlocks from Early Bloomer to be active at all times, regardless of whether that option is selected
- Alphabetized a few categories which were in need of it (mostly in the categories which deal with specific enemies)
v1.0.0, July 9, 2018 (commit 502a6d1e2a96a76750299b930e267074e6dc260e
):
- Initial public release
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
Borderlands 2 Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other
Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other