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Easier ECLIPSE and EOS
Author: Apocalyptech
Last Updated: August 14, 2018
In Categories: Cheat Mods, Enemy Changes
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This mod makes the ECLIPSE and EOS boss fights at the end of the Claptastic Voyage DLC easier in a variety of ways. The default settings in the mod aim to have the bosses remain quite dangerous -- the goal isn't really to make them super easy (except on the "Total Chump" option). That said, I'm not great at balancing, so it's possible I've gone too far in some areas, or not far enough in others. Let me know if anything needs tweaking!
The mod has one section per boss, so you can configure their difficulty independently. There are five options for each boss:
- Easier (the default)
- Even Easier
- Total Chump
- Stock Difficulty
- Mega Badass Difficulty (This is a buff, not a nerf! In case you were feeling masochistic.)
You can use the "stock" option to have one of the bosses remain unchanged, if you'd only wanted to nerf one of the two. The "Easier" default is the one which intends to have the bosses still be quite dangerous.
Note that this mod doesn't address all aspects of the boss fights -- EOS will still be out of range of beam lasers, and the stomp damage from ECLIPSE is probably mostly unchanged, for instance. The overall strategy during the fights will not change much either. EOS's Eye of Helios attack will remain quite devastating, for instance, so stay out of the way.
It's perhaps worth noting that this has only really been tested in Normal mode, and hasn't really received a lot of playtesting in general.
Easier ECLIPSE and EOS v1.0.0
by Apocalyptech
Licensed under Public Domain / CC0 1.0 Universal
Makes the boss fights against ECLIPSE and EOS easier. Each has a few different
options, and can be toggled independently of each other (including setting them
to the stock values, in case you want to nerf one but not the other).
Should you be feeling masochistic, there's also an option which buffs both of
them, rather than nerfing.
v1.0.0, August 14, 2018:
- Initial public release
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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