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Dark Magic (SDK)
CJ Kucera edited this page Jan 29, 2023
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4 revisions
Author: DrBones
Last Updated: August 07, 2022
In Categories: Elements and Damage Types, Other Gameplay Changes, General
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Mod by: Dr. Bones
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This is the SDK version of this mod. Requires the SDK mods Command Extensions and Sanity Saver.
Dark Magic is added as a new element. Does not work with multiplayer.
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Adds the Dark Magic element from Tiny Tina's Wonderlands.
While holding a Dark Magic weapon, a portion of the damage you deal will return as health.
Inflicting a status effect on a target will regenerate your health, which stacks with multiple targets.
Health regen power is based off your status effect damage.
Note that the actual amount of health regen is only a portion of the health regen power listed on the weapon card.
Check the Optionals category to configure the mod to your liking!
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
Borderlands 2 Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other
Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other