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Configure the graphical representation
Thomas Tosik edited this page Sep 7, 2015
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You can configure the graphical representation of MARS in the Settings.xml (see Graphics) file or under Tools->Options->MarsSettings->Graphics. Be aware that you have to restart MARS for some settings to apply correctly.
The following settings are available:
# | Name | Explantion |
---|---|---|
1 | Flow | You can set up a flow map. So your AUV will drifts away |
2 | Axis | Lets you see an Axis object in the origin |
3 | SkyBox | A "simple" skybox through dxt textures |
4 | Resolution | Change the resolution of the main screen |
5 | SkyDome | A more advanced SkyBox but still in development |
6 | PlaneWater | The simplest water. Just a blue texture with alpha. |
7 | WireFrame | A Wireframe for debugging |
8 | Shadow | Configure the shadows |
9 | Grass | Grass |
10 | SimpleSkyBox | The simplest skybox. Just background color. |
11 | FrameLimit | Don't render too much. |
12 | Fog | Global fog efffect |
13 | Water | PlaneWater with refraction/reflection effects |
14 | DepthOfField | Global DoF effect |
15 | FPS | Show some debug info on screen |
16 | Grid | Shows a grid for debugging |
17 | ProjectedWavesWater | "Real" water for buoyancy |
18 | Light | Setup the light |
19 | CrossHairs | Show a crosshair |
20 | WavesWater | Better underwater effects than ProjectedWavesWater but no "real" waves. |
21 | Terrain | Setup the terrain |