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Configure the graphical representation

Thomas Tosik edited this page Sep 7, 2015 · 1 revision

You can configure the graphical representation of MARS in the Settings.xml (see Graphics) file or under Tools->Options->MarsSettings->Graphics. Be aware that you have to restart MARS for some settings to apply correctly.

The following settings are available:

# Name Explantion
1 Flow You can set up a flow map. So your AUV will drifts away
2 Axis Lets you see an Axis object in the origin
3 SkyBox A "simple" skybox through dxt textures
4 Resolution Change the resolution of the main screen
5 SkyDome A more advanced SkyBox but still in development
6 PlaneWater The simplest water. Just a blue texture with alpha.
7 WireFrame A Wireframe for debugging
8 Shadow Configure the shadows
9 Grass Grass
10 SimpleSkyBox The simplest skybox. Just background color.
11 FrameLimit Don't render too much.
12 Fog Global fog efffect
13 Water PlaneWater with refraction/reflection effects
14 DepthOfField Global DoF effect
15 FPS Show some debug info on screen
16 Grid Shows a grid for debugging
17 ProjectedWavesWater "Real" water for buoyancy
18 Light Setup the light
19 CrossHairs Show a crosshair
20 WavesWater Better underwater effects than ProjectedWavesWater but no "real" waves.
21 Terrain Setup the terrain
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