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Releases: wikid24/ffxiv_mmd_tools_helper

0.847

25 Oct 06:45
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  • Moved 'eyes' controller bone to be physically located between the model's eyes now. Useful when you want to apply a 'track to' constraint to have the eyes follow another person's armature so it doesn't need to be manually keyframed. In the bone's previous position, this was not possible.

  • Changed Bone panel's 'run steps 1 to 9' to 'run steps 1 to 12' due to my increased laziness:

    • Included 'Remove unused bones'. The standard FFXIV model imports bones even when the imported model doesn't have any meshes attached to it . Useful because some models (like Viera's head with the 4 different ear types) are very cluttered, and it's hard to see the important bones IMHO
    • Included 'Add Leg/Foot IK'. Since I use this on literally every motion file, no sense in adding another mouse click.
    • Included 'Auto-Fix Japanese/English Bone Name' as again, it's something I do with every motion file I use. The button may need to be pressed again if any additional bones are added or renamed, but to be honest I mostly never need to do this, so makes sense to lessen the number of mouse clicks.
  • Added 'Remove Orphaned Joints' & ' Remove Orphaned Rigid Bodies' to the Miscallenous Tools panel. Useful when you've been tweaking physics settings (especially with the Skirt panel) and MMD physics panel is throwing a bunch of errors when you turn physics on/off due to orphans

  • Moved IK leg/hands panel buttons into bone panel's dropdown list

0.846

21 Oct 18:13
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  • Added new 'Apply Glossy Shader' feature (works with both MMD shaders, as well as the original shaders from FFXIV that use Principled BSDF)
  • Reworded a few things on the Panel UI a little bit
  • Small bugfixes on the 'Apply Colorset' button (there are still some defects from the original Colorset addon that need fixing from the author of that tool)

0.845

20 Oct 08:49
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And here's the new way:
https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/fc155d0b-4367-4324-be24-424f19bf63d4

0.844

16 Oct 15:54
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  • added yakuza bones for renaming (it's still a WIP, there's a lot of bones in the Yakuza series to review)
  • fixed mixamo/autorig pro thumb bone renaming

0.843

14 Oct 05:18
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Fixed an error in "Get Joints from Rigid Bodies"

0.842

15 Jul 17:57
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  • Added Adobe Mixamo bone renaming
  • Added Autorig Pro bone renaming

Comes in two flavors - with the sample FFXIV models included & without. Without is a smaller file size (<1 MB vs 68 MB)

0.841

21 Mar 20:01
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  • Attempt at fixing Leg/Foot IK on non-English versions of blender issue

Since I only use English Blender, I have no idea to test if this was successful.

Please let me know if it still does not work.

0.840

09 Mar 05:51
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Fixed issue where joints were not being attached to the 'lower body' rigid

0.839

07 Mar 00:06
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  • Implemented facial expressions (bone morphs) for all races! ...Except Hrothgar, they will take longer to figure out mouth shapes.
  • Added Physics on/off shortcut button to Rigid Body panel menu (because I'm lazy and don't like to swap to MMD tab for this one button)
  • More error handling on the experimental Bust Scaler
  • Updated Breast joint's parameters to prevent x and y axis rolling (prevents breast sag while at rest position)

0.838

04 Mar 06:42
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  • shortened all class id names to less than 60 characters that was stopping the add-on from installing on some versions of blender