Releases: wikid24/ffxiv_mmd_tools_helper
Releases · wikid24/ffxiv_mmd_tools_helper
0.817
- Added 'Bulk Update Rigid Bodies' (!!!)
- Now it is possible to select multiple rigid bodies and update properties such as the group collision number, rotation or location en masse.
- Added 'Search for Rigid Bodies' by name usings 'Starts w/', 'Ends w/', or 'Contains'
- Added 'Select Skirt Rigid Bodies in the vertical chain'
- Added 'Select Skirt Rigid Bodies in the horizontal chain'
- Added 'Select All Skirt Rigid Bodies'
0.816
0.815
- huge refactoring of add_foot_leg_ik.py. no functionality changes but now I can work on it to fix the double-jointed knee issue in MMD while being able to understand the code.
- huge refactoring of 'bone_conversion.py' and 'add_foot_leg_ik.py' so that they call functions in 'bone_tools.py'
- fixed 'add eye control' function
- fixed 'Add extra finger bone' function
- Added 'run steps 1 to 9' in the bone conversion panel because I'm lazy
0.814
Added 'Merge Double-Jointed Knee' that merges j_asi_b_ (knee bone) with j_asi_c_ (shin bone).
It fixes leg IK in MMD, but it's a hack solution. The 'real' solution would be to not merge the double-jointed knee bones since the bones are weight painted properly and it doesn't require modifying the existing FFXIV bone or weight painting structure (something I want to avoid).
Still need to find a proper solution that involves fixing the MMD IK constraints instead of modifying the bone structure.
0.813
- Fixed 'combine 2 bones' bug not working while in Edit mode (it will changes the mode to to Pose mode now)
- Added 'Auto-Fix MMD Bone Name' to MMD Export panel
- Fixing some IK issues in MMD (works perfectly fine in Blender), but it's not quite 100% fixed yet. Almost there...
0.812
0.811
- Added 'Generate MMD Bone Order' functionality. It reads from a CSV config file
- Added 'Hide Special / Physics Bones' functionality. It reads from a CSV config file
- Added 'Change Rotation Mode' to the Bone Morphs section.
- Re-Added the 'add extra breast bone' functionality by request.
- Reorganized the UI Some More. Also added placeholders.
0.810
- Auto generate MMD display panel groups completed. Will pull from dictionary file that has all of the important FFXIV bone data and puts them in the correct place
- A heap of error handling on the UI Panels to prevent triggering a function when wrong object is selected or user is in the wrong mode, or armature hasn't been converted to MMD model yet.
- Huge amount of code cleanup and refactoring, merged some libraries. LOTS of more work to do on this front until it is what I would consider 'clean' code.
- Removed 'beta' from the addon's name. It is now just 'FFXIV MMD Tools Helper'.
0.809
- Added 'Auto-Generate MMD Bone Groups' feature. It works it works with MMD models now
- Added "switch face bones to XYZ Euler' code
- Another UI refactoring, to use less space now. Lots of panels are closed by default. Also I think it looks much better.
- Refactored a lot of code, merged the panels libraries into one file