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wikid24 committed Oct 20, 2023
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Expand Up @@ -246,6 +246,7 @@ Your character's **face** will now be animated.
- [I want to export my model to PMX Format. How do I do that?](https://github.com/wikid24/ffxiv_mmd_tools_helper#q-i-want-to-export-my-model-to-pmx-format-how-do-i-do-that)
- [My FFXIV chracter's clothing is overlapping! It doesn't look like that in game.](https://github.com/wikid24/ffxiv_mmd_tools_helper#q-my-ffxiv-chracters-clothing-is-overlapping-it-doesnt-look-like-that-in-game)
- [I want to add new facial expressions or change the existing facial expressions. How?](https://github.com/wikid24/ffxiv_mmd_tools_helper#q-i-want-to-add-new-facial-expressions-or-change-the-existing-facial-expressions-how)
- [Why does my character's hair have bald patches? HALP!](https://github.com/wikid24/ffxiv_mmd_tools_helper#q-why-does-my-characters-hair-have-bald-patches-halp)


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Expand Down Expand Up @@ -670,3 +671,27 @@ If you notice any weird issues such as the floor being too 'sticky' when the tai

![image](https://user-images.githubusercontent.com/19479648/227071122-a991e50d-8867-4985-91a9-35c5003c573e.png)

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#### Q: Why does my characters hair have bald patches! HALP!

![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/df35e420-2163-47cf-ab30-a2a4c45e38ce)

A: This is because Blender is using the wrong UV Map. To fix:

1) Go the the "Shading" tab in blender
2) While in "Object" mode, select the hair material with the bald patches in the viewport
3) Add a "UV Map" node

![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/d2cb3643-7268-445b-8eb0-4f8dc6a0ed20)

4) You should see a node with the name "Diffuse" on it. Connect the UV Map node's "UV" output to the Diffuse node's "Vector" input
5) Set the UV Map node's dropdown to "uv2"

![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/f4ff66a8-b091-4d66-8e0a-31afe6b589f3)


All fixed!

![image](https://github.com/wikid24/ffxiv_mmd_tools_helper/assets/19479648/6b3fa76b-338f-443c-a3f3-16b7cbaa81c8)

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