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ScriptingRainParticleSystem
SuperTux Bot edited this page Jul 8, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A RainParticleSystem
that was given a name can be controlled by scripts.
A RainParticleSystem
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- ParticleSystem_Interactive
- ParticleSystem
- GameObject
Method | Explanation |
---|---|
void fade_speed(float speed, float time) |
Smoothly changes the rain speed to the given value in time seconds. |
void fade_amount(float amount, float time) |
Smoothly changes the amount of particles to the given value in time seconds. |
void fade_angle(float angle, float time, string ease) |
Smoothly changes the angle of the rain the given value in time seconds, according to the provided easing function. |
None.
None.
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