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ScriptingCandle
SuperTux Bot edited this page Aug 12, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A Candle
that was given a name can be controlled by scripts.
A Candle
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- MovingSprite
- MovingObject
- GameObject
- CollisionListener
Method | Explanation |
---|---|
void puff_smoke() |
Spawns a puff of smoke. |
bool get_burning() |
Returns true if the candle is lit up. |
void set_burning(bool burning) |
Sets the burning state of the candle.burning - If true , the candle is lit up. If false , it's extinguished. |
Variable | Explanation |
---|---|
bool burning |
The burning state of the candle.true if candle is currently lighted |
None.
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