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chore: release 0.32.0 (#76)
release #176: Commit cbe1211 pushed by fallenoak
February 14, 2024 04:54 47s main
February 14, 2024 04:54 47s
chore(dev-deps): update more deps
release #175: Commit e11a718 pushed by fallenoak
February 14, 2024 04:52 18s main
February 14, 2024 04:52 18s
chore(dev-deps): update various deps
release #174: Commit 51de4c1 pushed by fallenoak
February 14, 2024 04:47 19s main
February 14, 2024 04:47 19s
chore(deps): update three to 0.161.0
release #173: Commit a08e9cc pushed by fallenoak
February 14, 2024 04:42 25s main
February 14, 2024 04:42 25s
chore(model): simplify skin matrix logic in vertex shader
release #172: Commit 32fb698 pushed by fallenoak
February 12, 2024 23:58 23s main
February 12, 2024 23:58 23s
chore(test): consistent import order
release #171: Commit 78957a1 pushed by fallenoak
February 12, 2024 20:41 31s main
February 12, 2024 20:41 31s
chore(world): add tests for getFade and getSizeCategory
release #170: Commit ef47776 pushed by fallenoak
February 12, 2024 18:37 33s main
February 12, 2024 18:37 33s
feat(map): reduce cost of doodad culling
release #169: Commit c9059d9 pushed by fallenoak
February 12, 2024 01:02 32s main
February 12, 2024 01:02 32s
feat(model): reduce overhead of animation mixer updates
release #168: Commit 33730d1 pushed by fallenoak
February 12, 2024 00:23 23s main
February 12, 2024 00:23 23s
chore(shader): move fog step calculation out of vertex shader
release #167: Commit ca0a022 pushed by fallenoak
February 11, 2024 22:59 29s main
February 11, 2024 22:59 29s
February 11, 2024 04:03 23s
feat(model): optimize normal transformation in vertex shader
release #165: Commit bffa6a6 pushed by fallenoak
February 11, 2024 02:56 30s main
February 11, 2024 02:56 30s
February 11, 2024 02:48 26s
chore(model): use new bone flags
release #163: Commit f146d53 pushed by fallenoak
February 9, 2024 00:06 20s main
February 9, 2024 00:06 20s
chore(map): reduce allocations of tiny typed arrays
release #162: Commit d80ef81 pushed by fallenoak
February 9, 2024 00:06 27s main
February 9, 2024 00:06 27s
chore(model): mark bone animation buffers as transferable
release #161: Commit 3757ca7 pushed by fallenoak
February 8, 2024 19:00 22s main
February 8, 2024 19:00 22s
chore(model): document skeleton animation logic
release #160: Commit b0bd6f9 pushed by fallenoak
February 8, 2024 18:53 21s main
February 8, 2024 18:53 21s
chore: release 0.31.0 (#75)
release #159: Commit eaae801 pushed by fallenoak
February 8, 2024 04:17 48s main
February 8, 2024 04:17 48s
chore(model): remove unnecessary use of THREE.SkinnedMesh
release #158: Commit 85ce6b6 pushed by fallenoak
February 8, 2024 04:15 22s main
February 8, 2024 04:15 22s
chore(model): tidy up import
release #157: Commit 01b8933 pushed by fallenoak
February 7, 2024 05:40 19s main
February 7, 2024 05:40 19s
feat(model): add spherical billboard support for bones
release #156: Commit 9e4d1df pushed by fallenoak
February 7, 2024 05:32 27s main
February 7, 2024 05:32 27s
chore: release 0.30.0 (#72)
release #155: Commit eed59b7 pushed by fallenoak
February 5, 2024 06:04 48s main
February 5, 2024 06:04 48s
February 5, 2024 05:53 25s
feat(map): fade doodads in and out based on distance
release #153: Commit 199ec9e pushed by fallenoak
February 4, 2024 17:23 22s main
February 4, 2024 17:23 22s
chore(model): create unique materials per model
release #152: Commit f9b8106 pushed by fallenoak
February 4, 2024 17:00 20s main
February 4, 2024 17:00 20s