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feat(world): add fade constants and scaling logic
release #151: Commit 42cc70a pushed by fallenoak
February 4, 2024 16:35 22s main
February 4, 2024 16:35 22s
fix(model): correct alpha handling using separate blend func
release #150: Commit b96720c pushed by fallenoak
February 4, 2024 06:07 27s main
February 4, 2024 06:07 27s
chore(model): skip texture transform uniforms if unused
release #149: Commit 14f5883 pushed by fallenoak
February 2, 2024 22:43 21s main
February 2, 2024 22:43 21s
chore(map): reduce cost of culling doodads
release #148: Commit 7e0b863 pushed by fallenoak
February 2, 2024 21:52 19s main
February 2, 2024 21:52 19s
chore(shader): allow multiple precision declarations per shader
release #147: Commit 2ce8a37 pushed by fallenoak
February 2, 2024 04:09 25s main
February 2, 2024 04:09 25s
chore(model): correct normalized flag for model normal attrs
release #146: Commit 1382b7c pushed by fallenoak
February 2, 2024 02:22 20s main
February 2, 2024 02:22 20s
chore: release 0.29.0 (#66)
release #145: Commit 00f1c9b pushed by fallenoak
February 1, 2024 04:19 54s main
February 1, 2024 04:19 54s
chore(model): avoid creating unnecessary texture weight tracks
release #144: Commit c7bc88b pushed by fallenoak
February 1, 2024 04:16 26s main
February 1, 2024 04:16 26s
feat(model): use track types to determine interpolation mode
release #143: Commit 9026ae6 pushed by fallenoak
January 31, 2024 22:46 36s main
January 31, 2024 22:46 36s
chore(model): avoid unnecessary update matrix world calls
release #142: Commit 46ba589 pushed by fallenoak
January 31, 2024 05:33 24s main
January 31, 2024 05:33 24s
fix(model): account for sequence bounds when culling models
release #141: Commit 7f9e0e6 pushed by fallenoak
January 31, 2024 04:06 23s main
January 31, 2024 04:06 23s
fix(model): account for sequence bounds when culling models
release #140: Commit ce59687 pushed by fallenoak
January 31, 2024 03:59 24s main
January 31, 2024 03:59 24s
chore(model): only create skeleton if model needs skinning
release #139: Commit ee57a0c pushed by fallenoak
January 30, 2024 03:54 29s main
January 30, 2024 03:54 29s
feat(map): pause doodad animations when doodads aren't visible
release #138: Commit 89ba316 pushed by fallenoak
January 30, 2024 03:06 33s main
January 30, 2024 03:06 33s
chore(map): move doodad culling into doodad manager
release #137: Commit 678e36e pushed by fallenoak
January 29, 2024 04:55 24s main
January 29, 2024 04:55 24s
chore(model): correct type
release #136: Commit ba7d5ae pushed by fallenoak
January 29, 2024 04:27 30s main
January 29, 2024 04:27 30s
fix(map): avoid loading multiple copies of the same doodad
release #135: Commit d7e7323 pushed by fallenoak
January 29, 2024 04:12 24s main
January 29, 2024 04:12 24s
fix(model): correct light calculations for double-sided materials
release #134: Commit f7021b0 pushed by fallenoak
January 27, 2024 21:52 36s main
January 27, 2024 21:52 36s
chore: release 0.28.0 (#65)
release #133: Commit 4996a1d pushed by fallenoak
January 27, 2024 04:43 53s main
January 27, 2024 04:43 53s
feat(model): add skinning and bone animations
release #132: Commit 626073c pushed by fallenoak
January 27, 2024 04:41 24s main
January 27, 2024 04:41 24s
chore(model): refactor model animations
release #131: Commit c028ee9 pushed by fallenoak
January 26, 2024 03:13 25s main
January 26, 2024 03:13 25s
chore(model): treat mesh as child of model object
release #130: Commit b758701 pushed by fallenoak
January 25, 2024 02:56 30s main
January 25, 2024 02:56 30s
chore(model): refactor material render prep
release #129: Commit b20b755 pushed by fallenoak
January 24, 2024 05:15 26s main
January 24, 2024 05:15 26s
feat(model): add support for color animations
release #128: Commit 3e4e4c1 pushed by fallenoak
January 24, 2024 04:57 35s main
January 24, 2024 04:57 35s
chore: release 0.27.0 (#64)
release #127: Commit 8c68e7f pushed by fallenoak
January 24, 2024 03:04 1m 10s main
January 24, 2024 03:04 1m 10s