Skip to content

Actions: wowserhq/scene

Actions

release

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
176 workflow runs
176 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

chore: release 0.20.0 (#46)
release #101: Commit 6323a46 pushed by fallenoak
January 14, 2024 17:43 1m 3s main
January 14, 2024 17:43 1m 3s
feat(map): emit area:change events when appropriate
release #100: Commit 9dfffb2 pushed by fallenoak
January 14, 2024 17:40 24s main
January 14, 2024 17:40 24s
chore(map): clean up code
release #99: Commit d5008d9 pushed by fallenoak
January 14, 2024 02:14 27s main
January 14, 2024 02:14 27s
January 14, 2024 02:11 36s
chore: release 0.19.0 (#45)
release #97: Commit 6bcec60 pushed by fallenoak
January 13, 2024 23:39 46s main
January 13, 2024 23:39 46s
fix(map): correct sort order when selecting lights
release #96: Commit 7a33fdb pushed by fallenoak
January 13, 2024 23:38 25s main
January 13, 2024 23:38 25s
feat(map): shift camera frustum modification out of map manager
release #95: Commit c8d164c pushed by fallenoak
January 13, 2024 19:54 37s main
January 13, 2024 19:54 37s
chore: release 0.18.0 (#44)
release #94: Commit 35fcf2c pushed by fallenoak
January 13, 2024 06:00 57s main
January 13, 2024 06:00 57s
chore(map): rework fog end visibility culling
release #93: Commit 58b0774 pushed by fallenoak
January 13, 2024 05:59 27s main
January 13, 2024 05:59 27s
feat(map): blend area lights based on falloff
release #92: Commit 06419d9 pushed by fallenoak
January 13, 2024 05:26 33s main
January 13, 2024 05:26 33s
chore(map): use appropriate check when syncing areas
release #91: Commit 9713925 pushed by fallenoak
January 12, 2024 04:21 21s main
January 12, 2024 04:21 21s
feat(map): reduce view distance based on fog end
release #90: Commit 07996e5 pushed by fallenoak
January 12, 2024 04:06 37s main
January 12, 2024 04:06 37s
chore: release 0.17.0 (#42)
release #89: Commit 6b1e55a pushed by fallenoak
January 11, 2024 22:14 1m 0s main
January 11, 2024 22:14 1m 0s
feat(map): use area lights (#43)
release #88: Commit b7b0f38 pushed by fallenoak
January 11, 2024 22:11 33s main
January 11, 2024 22:11 33s
feat(map): make daynight private to map classes
release #87: Commit 528027f pushed by fallenoak
January 10, 2024 14:09 27s main
January 10, 2024 14:09 27s
feat(daynight): use clock to set daynight progression
release #86: Commit a0c157d pushed by fallenoak
January 10, 2024 13:37 35s main
January 10, 2024 13:37 35s
feat(daynight): add initial DayNight implementation
release #85: Commit 479724c pushed by fallenoak
January 8, 2024 23:58 32s main
January 8, 2024 23:58 32s
feat(daynight): add initial DayNight implementation
release #84: Commit b79a439 pushed by fallenoak
January 8, 2024 23:45 23s main
January 8, 2024 23:45 23s
chore: release 0.16.1 (#36)
release #83: Commit 95ca5e9 pushed by fallenoak
January 8, 2024 05:22 1m 1s main
January 8, 2024 05:22 1m 1s
fix(map): prevent transferable errors when loading map areas
release #82: Commit 67e7708 pushed by fallenoak
January 8, 2024 05:20 24s main
January 8, 2024 05:20 24s
chore: release 0.16.0 (#35)
release #81: Commit 5d5ff25 pushed by fallenoak
January 8, 2024 04:55 50s main
January 8, 2024 04:55 50s
fix: transform normals for lighting
release #80: Commit 4c4d351 pushed by fallenoak
January 8, 2024 04:51 24s main
January 8, 2024 04:51 24s
chore: refactor shaders for composability
release #79: Commit 4ac0822 pushed by fallenoak
January 7, 2024 18:50 21s main
January 7, 2024 18:50 21s
chore: tweak fog factor logic for accuracy
release #78: Commit d0f2598 pushed by fallenoak
January 7, 2024 07:17 22s main
January 7, 2024 07:17 22s
feat: adjust fog logic to match game
release #77: Commit 6ca4dcb pushed by fallenoak
January 7, 2024 06:54 33s main
January 7, 2024 06:54 33s