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haplokuon edited this page May 6, 2023
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netDxf 3.0.0 Library
Represent a four component vector of double precision.
Namespace: netDxf
Assembly: netDxf (in netDxf.dll) Version: 3.0.0
C#
public struct Vector4 : IEquatable<Vector4>
VB
Public Structure Vector4
Implements IEquatable(Of Vector4)
C++
public value class Vector4 : IEquatable<Vector4>
F#
[<SealedAttribute>]
type Vector4 =
struct
inherit ValueType
interface IEquatable<Vector4>
end
Inheritance | Object → ValueType → Vector4 |
Implements | IEquatable(Vector4) |
Vector4(Double[]) | Initializes a new instance of Vector4. |
Vector4(Double, Double, Double, Double) | Initializes a new instance of Vector4. |
IsNormalized | Gets if the vector has been normalized. |
Item | Gets or sets a vector element defined by its index. |
NaN | Represents a vector with not a number components. |
UnitW | Unit W vector. |
UnitX | Unit X vector. |
UnitY | Unit Y vector. |
UnitZ | Unit Z vector. |
W | Gets or sets the W component. |
X | Gets or sets the X component. |
Y | Gets or sets the Y component. |
Z | Gets or sets the Z component. |
Zero | Zero vector. |
Add | Adds two vectors. |
Distance | Obtains the distance between two points. |
Divide(Vector4, Vector4) | Divides two vectors component by component. |
Divide(Vector4, Double) | Divides a vector with an scalar. |
DotProduct | Obtains the dot product of two vectors. |
Equals(Object) | Indicates whether this instance and a specified object are equal. (Overrides ValueType.Equals(Object)) |
Equals(Vector4) | Check if the components of two vectors are approximate equal. |
Equals(Vector4, Vector4) | Check if the components of two vectors are approximate equal. |
Equals(Vector4, Double) | Check if the components of two vectors are approximate equal. |
Equals(Vector4, Vector4, Double) | Check if the components of two vectors are approximate equal. |
GetHashCode | Returns the hash code for this instance. (Overrides ValueType.GetHashCode()) |
GetType | Gets the Type of the current instance. (Inherited from Object) |
IsNaN | Returns a value indicating if any component of the specified vector evaluates to a value that is not a number NaN. |
IsZero | Returns a value indicating if all components of the specified vector evaluates to zero. |
Modulus | Obtains the modulus of the vector. |
Multiply(Double, Vector4) | Multiplies a scalar with a vector (same as u*a, commutative property). |
Multiply(Vector4, Vector4) | Multiplies two vectors component by component. |
Multiply(Vector4, Double) | Multiplies a vector with an scalar (same as a*u, commutative property). |
Negate | Negates a vector. |
Normalize() | Normalizes the current vector. |
Normalize(Vector4) | Normalizes the vector. |
Round | Rounds the components of a vector. |
SquareDistance | Obtains the square distance between two points. |
Subtract | Subtracts two vectors. |
ToArray | Returns an array that represents the vector. |
ToString() | Obtains a string that represents the vector. (Overrides ValueType.ToString()) |
ToString(IFormatProvider) | Obtains a string that represents the vector. |
Addition(Vector4, Vector4) | Adds two vectors. |
Division(Vector4, Vector4) | Divides two vectors component by component. |
Division(Vector4, Double) | Divides an scalar with a vector. |
Equality(Vector4, Vector4) | Check if the components of two vectors are equal. |
Inequality(Vector4, Vector4) | Check if the components of two vectors are different. |
Multiply(Double, Vector4) | Multiplies a scalar with a vector (same as u*a, commutative property). |
Multiply(Vector4, Vector4) | Multiplies two vectors component by component. |
Multiply(Vector4, Double) | Multiplies a vector with an scalar (same as a*u, commutative property). |
Subtraction(Vector4, Vector4) | Subtracts two vectors. |
UnaryNegation(Vector4) | Negates a vector. |