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haplokuon edited this page May 6, 2023
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netDxf 3.0.0 Library
Add | Adds two vectors. |
Distance | Obtains the distance between two points. |
Divide(Vector4, Vector4) | Divides two vectors component by component. |
Divide(Vector4, Double) | Divides a vector with an scalar. |
DotProduct | Obtains the dot product of two vectors. |
Equals(Object) | Indicates whether this instance and a specified object are equal. (Overrides ValueType.Equals(Object)) |
Equals(Vector4) | Check if the components of two vectors are approximate equal. |
Equals(Vector4, Vector4) | Check if the components of two vectors are approximate equal. |
Equals(Vector4, Double) | Check if the components of two vectors are approximate equal. |
Equals(Vector4, Vector4, Double) | Check if the components of two vectors are approximate equal. |
GetHashCode | Returns the hash code for this instance. (Overrides ValueType.GetHashCode()) |
GetType | Gets the Type of the current instance. (Inherited from Object) |
IsNaN | Returns a value indicating if any component of the specified vector evaluates to a value that is not a number NaN. |
IsZero | Returns a value indicating if all components of the specified vector evaluates to zero. |
Modulus | Obtains the modulus of the vector. |
Multiply(Double, Vector4) | Multiplies a scalar with a vector (same as u*a, commutative property). |
Multiply(Vector4, Vector4) | Multiplies two vectors component by component. |
Multiply(Vector4, Double) | Multiplies a vector with an scalar (same as a*u, commutative property). |
Negate | Negates a vector. |
Normalize() | Normalizes the current vector. |
Normalize(Vector4) | Normalizes the vector. |
Round | Rounds the components of a vector. |
SquareDistance | Obtains the square distance between two points. |
Subtract | Subtracts two vectors. |
ToArray | Returns an array that represents the vector. |
ToString() | Obtains a string that represents the vector. (Overrides ValueType.ToString()) |
ToString(IFormatProvider) | Obtains a string that represents the vector. |