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Unable to use fast compile option
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#17361
opened Jan 14, 2025 by
tnthung
Bytes per pixel should be multiplied by width before calling align_copy_bytes_per_row
#17357
opened Jan 14, 2025 by
allenqm
Bevy 0.15 no longer respects Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Material2d::depth_bias
A-Rendering
#17355
opened Jan 14, 2025 by
SludgePhD
The Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_ecs::system::system
module is linting clippy::module_inception
A-ECS
#17353
opened Jan 13, 2025 by
LikeLakers2
SpriteBatch
es can be overwritten in prepare_sprite_image_bind_groups
A-Rendering
#17351
opened Jan 13, 2025 by
ickshonpe
Regression: rendered texture not updating after change to Image
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17350
opened Jan 13, 2025 by
bas-ie
Input Rework
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17347
opened Jan 13, 2025 by
Kees-van-Beilen
bevy_ecs::world::entity_ref::EntityWorldMut::take()
, a safe function, has an undocumented unsafe block
A-ECS
#17345
opened Jan 13, 2025 by
LikeLakers2
The Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_ecs::schedule::schedule
module shares its name with its parent module
A-ECS
#17344
opened Jan 13, 2025 by
LikeLakers2
Text2d uses the scale factor of the primary window, not the scale factor of the render layer(s) it targets
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17342
opened Jan 13, 2025 by
ickshonpe
Main branch fails to compile on Rust beta.
A-Cross-Cutting
Impacts the entire engine
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17341
opened Jan 13, 2025 by
github-actions
bot
Some of Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
bevy_ecs
' tests lint on dependency_on_unit_never_type_fallback
A-ECS
#17340
opened Jan 13, 2025 by
LikeLakers2
DEFAULT_MAX_HISTORY_LENGTH is a bad default
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#17329
opened Jan 12, 2025 by
alice-i-cecile
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
any_for_filter
to built-in run conditions
A-ECS
#17326
opened Jan 12, 2025 by
Jaso333
Asset Server silently fails when loading the wrong type
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17325
opened Jan 12, 2025 by
BR03D
Thin Lines between grids in grid display (bevy UI)
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17319
opened Jan 12, 2025 by
DidItWork
Sprites sometimes not rendering when displayed along Mesh2d/MeshMaterial2d.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17318
opened Jan 12, 2025 by
jingchan
Enable Related to build systems or continuous integration
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
track_location
tests
A-Build-System
#17314
opened Jan 11, 2025 by
SpecificProtagonist
Need to take scale factor into account when transforming Node to world position
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17312
opened Jan 11, 2025 by
GitGhillie
Add a plugin / world setting for missing resource parameter panicking, skipping, and warning
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17309
opened Jan 11, 2025 by
fallible-algebra
Panic when quit bevy application
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17307
opened Jan 11, 2025 by
AllenDang
Spawning child entities is extremely slow
A-ECS
Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17301
opened Jan 11, 2025 by
aevyrie
Improve feedback for border on text nodes
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17300
opened Jan 11, 2025 by
UkoeHB
Plugin::build should accept self not &self
A-App
Bevy apps and plugins
C-Feature
A new feature, making something new possible
X-Contentious
There are nontrivial implications that should be thought through
#17298
opened Jan 11, 2025 by
UkoeHB
It's possible to compile Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
bevy_image
with feature = "dds"
, without also doing the same for bevy_core_pipeline
or bevy_gltf
, resulting in a compilation error
A-Rendering
#17290
opened Jan 10, 2025 by
LikeLakers2
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