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Issues list

Unable to use fast compile option C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17361 opened Jan 14, 2025 by tnthung
Bevy 0.15 no longer respects Material2d::depth_bias A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17355 opened Jan 14, 2025 by SludgePhD
The bevy_ecs::system::system module is linting clippy::module_inception A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17353 opened Jan 13, 2025 by LikeLakers2
SpriteBatches can be overwritten in prepare_sprite_image_bind_groups A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17351 opened Jan 13, 2025 by ickshonpe
Regression: rendered texture not updating after change to Image A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17350 opened Jan 13, 2025 by bas-ie
Input Rework C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17347 opened Jan 13, 2025 by Kees-van-Beilen
bevy_ecs::world::entity_ref::EntityWorldMut::take(), a safe function, has an undocumented unsafe block A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17345 opened Jan 13, 2025 by LikeLakers2
The bevy_ecs::schedule::schedule module shares its name with its parent module A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17344 opened Jan 13, 2025 by LikeLakers2
Text2d uses the scale factor of the primary window, not the scale factor of the render layer(s) it targets A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17342 opened Jan 13, 2025 by ickshonpe
Main branch fails to compile on Rust beta. A-Cross-Cutting Impacts the entire engine C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17341 opened Jan 13, 2025 by github-actions bot
Some of bevy_ecs' tests lint on dependency_on_unit_never_type_fallback A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#17340 opened Jan 13, 2025 by LikeLakers2
DEFAULT_MAX_HISTORY_LENGTH is a bad default A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#17329 opened Jan 12, 2025 by alice-i-cecile
Add any_for_filter to built-in run conditions A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17326 opened Jan 12, 2025 by Jaso333
Asset Server silently fails when loading the wrong type A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17325 opened Jan 12, 2025 by BR03D
Thin Lines between grids in grid display (bevy UI) A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17319 opened Jan 12, 2025 by DidItWork
Sprites sometimes not rendering when displayed along Mesh2d/MeshMaterial2d. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17318 opened Jan 12, 2025 by jingchan
Enable track_location tests A-Build-System Related to build systems or continuous integration C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17314 opened Jan 11, 2025 by SpecificProtagonist
Need to take scale factor into account when transforming Node to world position A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17312 opened Jan 11, 2025 by GitGhillie
Add a plugin / world setting for missing resource parameter panicking, skipping, and warning A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17309 opened Jan 11, 2025 by fallible-algebra
Panic when quit bevy application A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17307 opened Jan 11, 2025 by AllenDang
Spawning child entities is extremely slow A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17301 opened Jan 11, 2025 by aevyrie
Improve feedback for border on text nodes A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17300 opened Jan 11, 2025 by UkoeHB
Plugin::build should accept self not &self A-App Bevy apps and plugins C-Feature A new feature, making something new possible X-Contentious There are nontrivial implications that should be thought through
#17298 opened Jan 11, 2025 by UkoeHB
It's possible to compile bevy_image with feature = "dds", without also doing the same for bevy_core_pipeline or bevy_gltf, resulting in a compilation error A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Compile-Failure A failure to compile Bevy apps S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17290 opened Jan 10, 2025 by LikeLakers2
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