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Releases: averrin/director

Light for effects

25 Nov 16:39
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1.0.0 - 1.1.0

Added:

  • [Premium] alt key to skip effect editor when dragging effect from the Effects Tab
  • Ability to attach lights to effects. It's buggy and with a bunch of limitations. Possibly will be reworked in the future.

Fixed:

  • Toolbar icon changed to fa's instead of emoji

Known bugs/limitations:

  • After effect recreation (scene switching, foundry refreshing), playing effects lost its saved sequence (animation, attach and so on). Effects are still laying correctly, but editing is not complete and saving is disabled. Sequencer issue here, please thumb it up!
  • The same issue affects lights: they detach on effect's recreation

Demo: https://www.youtube.com/shorts/CozjARI57KI

Effect Editor Beta.

06 Nov 15:02
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This release is huge in terms of new features, but also it can be incredibly buggy.

0.9.4 - 1.0.0

Important:

  • Drops v9 compatibility (based on new Sequencer versions), updated to match Sequencer 2.3.15 (e.g. tieToDocuments)
  • New "Effects" tab
  • Dropping effects on canvas handler (auto-attaching, edit sequence)

Added:

  • Position/token picker, "linked" mode for scale modifier

Premium:

  • Ability to edit/focus/preload effects
  • All effect modifiers (like attachTo/stretchTo/loopProperty)
  • Unlimited saved effects
  • Instant effects on drop (skipping editor)

Known bug/limitation

  • After effect recreation (scene switching, foundry refreshing), playing effects lost its saved sequence (animation, attach and so on). Effects are still laying correctly, but editing is not complete and saving is disabled. Sequencer issue here, please thumb it up!

Demo: https://youtu.be/ZVe14KTa56E

A couple of annoying fixes

01 Oct 10:17
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0.9.2 - 0.9.4

Fixed:

  • Selects don't react on clicks on text of the selected element
  • Small UI issues

Added:

  • You can disable sequencer's modifier to skip its execution without removing. It's useful when you are using one sequence for several effects with different scale or rotation
  • Game Icons collection for tags and actions icons (game-icons value for the corresponding setting)

Emergency fix

11 Sep 14:05
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Fixed:

  • Weird style issues caused by github's actions caching

Mostly fixes

10 Sep 18:07
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0.9.1 - 0.9.2

Fixed:

  • Stupid bug prevents saving actions and hooks into scene for v9
  • Dark theme hover buttons' color

GUI themes

08 Sep 10:05
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0.9.0 - 0.9.1

Added:

  • Dark theme
  • Small QoLs

Fixed:

  • Tag dragging is suppressed by "remove, but keep text"
  • Various ArgInput bugs

Reworked UI, walls, lights, {#} tags...

02 Sep 18:32
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...and a lot of bugs. As always.
I changed or updated nearly all underlying components. It's good for development, but im not totally sure about you...

0.8.8 - 0.9.0

  • Rebuilt GUI. Synced with Alpha Suit

Added:

  • Walls and Lights in the Selection tab (useful for tag assigning). For lights you need something like "Select tool everywhere".
  • Destroy action (also good for walls and lights)
  • {#}-notation for tags for targets
  • Add button to Alpha Suit panel. And a help page (but empty)

A little more compact UI

21 Aug 09:44
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  • Various fixes
    • New action to call another action (only named)
    • A little more compact UI

Known bugs:

  • The list of available actions for "Another action" doesnt update automatically on changing action's name. Workaround: collapse and open again action, or switch tabs.

No comments

19 Aug 16:41
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0.8.7

0.8.7

Fixes as always

19 Aug 16:23
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I found a couple "null" errors and "suddenly synced" tag inputs. I hope I fixed it.