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Releases: averrin/director

Small fixes

10 Aug 09:11
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A couple of actions-related fixed

Tags overhaul

06 Aug 11:37
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Added:

  • Tag settings. In addition to a color, now you can choose an icon or set tag "local for scene"
  • Indicator for actions with ignoreTarget

Fixed:

  • Switching action type doesn't change argument and its options

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I found a lot of bugs during tutorial's recording

04 Aug 17:28
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So, here are fixes for some of them.

Fixed:

  • Broken by v10 show/hide in the Selection tab
  • Toggle token magic doesn't work if targets are selected by Tagger
  • Size in the Selection tab isn't rounded
  • Tag color selection doesn't work in the mutual tag input
  • "Create action" from the selection tab made it with "undefined" type
  • Default color for pickers isn't set

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Minor QoL features and fixes

02 Aug 11:39
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Added:

  • More compact collapsed mode
  • Actions and Hooks can be global
  • "Run Macro" action

Fixed:

  • Tagger component acts weird if there are more than one instance on page

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Cosmetic fixes

01 Aug 19:07
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Fixed:

  • Changing variable type doesnt change list of available variables in arg inputs

Added:

  • Selection tab previews respects tint

Director 0.8.0 [v10 compatible]

31 Jul 16:03
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As always, there are a lot of features and many bugs due to lack of testing. But it's okay, right?

Added:

  • Foundry v10 compatibility. Requires Sequencer's Foundry_v10 branch
  • FxMaster integration
  • Collapsed UI mode with actions toolbar (similar to AlphaHUD integration)
  • abs argument for "property" hooks. Applies Math.abs before comparing with a threshold
  • args[1] of the "setInterval" hook now contains the count of successful calls
  • animateProperty / loopProperty modifiers for sequences
  • Setting icon from action's button
  • runAction function for the API.
  • "copy oneliner" button for actions
  • multiply modifier for repeating section (effect or animation) for all targets
  • Small changes in code generation
  • alt-D shortcut for toggle Director window, alt-c for toggle collapsing
  • You cannot add a duplicate modifier (there are some exceptions)
  • Support of Sequencer 2.1.9
  • A bunch of missed arguments for modifiers
  • fadeDuration for toggle/show/hide sections
  • addSequence section

Fixed:

  • Wrong width of argument labels
  • A couple of rare problems in the hooks' calling
  • Sequencer's warning about reading db before it's populated
  • Many problems with arguments' inputs (i suppose, i also added some more bugs)
  • Missed dependencies for v9
  • Manual position picking reset controlled tokens to only the first one.

Known bugs:

  • Color picker for stroke color in text modifier is bugged
  • Alpha in color pickers do nothing
  • Toggle/show/hide sections ignores fadeDuration in export as code
  • Non-sequencer sections (hide, kill, so on) with multiply cannot be played separately

A couple of demos:

image

loopProp-2022-07-27_14.58.20.mp4
multiply-2022-07-29_13.11.37.mp4
undead-summon-2022-07-31_11.33.02.mp4

Yeah, i should do a better testing

25 Jul 18:06
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Yeah, i should do a better testing, sorry

And another fix

25 Jul 17:37
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Fixed:

  • convertToCode error when sequence is obsolete

Minor fix

25 Jul 17:19
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Fixed:

  • Using variables as effects name causes "@%variable-name%" during converting to code

Oops, I did it again =(

25 Jul 12:05
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Bad news:

  • I broke your saved actions again, sorry
  • I did significant refactoring, and you know what it means: new bugs.

Good news:

  • Better integration with TokenMagicFX: actions for toggle/add/remove filters
  • Convenient Effects integration: sequencer sections, actions, and even hooks!
  • A bunch of new utility hooks and sections
  • The new, revamped actions UI is now consistent with hooks and sections: with name and collapsible. Also, you can right-click it and select an accent color to highlight the action for better recognition.
  • Extension API to write your own integration (or add your actions/hooks/sections). Documented here
  • Tiny Token Attacher's integration: the button for toggling Quick Edit
  • Hopefully, a couple of bugs were fixed. But I'm not sure that the balance is positive.