Releases: arx-tools/arx-level-generator
Releases · arx-tools/arx-level-generator
v2.2.0
- add list of locales that are supported by ArxLibertatis
v2.1.0
- add
circleOfVectors()
helper function
v2.0.0
- moved
arx-convert
andthree
to peerDependencies to have their versions locked - adopted semantic versioning, so the major part is no longer locked to 1
v1.11.0
- read project's
.env
file when creating a newSettings
instance - create cli command to run the game from the output directory and load the level specified as
levelIdx
v1.10.1
- updated
arx-convert
and thus fixing zones always setting the background color and draw distance
v1.10.0
- removed the need to call
compile
after callingsaveToDisk
- added automatic filling of metadata values for the map from package.json
- removed saving the json files when calling
saveToDisk
(can be changed with the 2nd parameter) - restructured metadata to make it compatible with https://github.com/fredlllll/ArxLibertatisModManager
v1.9.0
- added connectEdgeTo mesh tool
- added categorizeVertices mesh tool
- improved transformEdge mesh tool by allowing edge detection of non-flat surfaces
v1.8.0
- add EntityModel class for generating FTL files from three.js objects or copying FTL files from the assets folder for custom Entities
v1.7.2
- simplify type of
Settings.version
- make sure to generate an integer as Settings.seed instead of a float when not specified in the constructor props
v1.7.0
- add
mode
field forSettings
to allow branching between production and development code