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Releases: arx-tools/arx-level-generator

v2.2.0

09 Sep 16:37
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  • add list of locales that are supported by ArxLibertatis

v2.1.0

09 Sep 16:37
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  • add circleOfVectors() helper function

v2.0.0

04 Sep 14:09
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  • moved arx-convert and three to peerDependencies to have their versions locked
  • adopted semantic versioning, so the major part is no longer locked to 1

v1.11.0

01 Sep 17:23
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  • read project's .env file when creating a new Settings instance
  • create cli command to run the game from the output directory and load the level specified as levelIdx

v1.10.1

26 Aug 11:47
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  • updated arx-convert and thus fixing zones always setting the background color and draw distance

v1.10.0

26 Aug 11:46
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  • removed the need to call compile after calling saveToDisk
  • added automatic filling of metadata values for the map from package.json
  • removed saving the json files when calling saveToDisk (can be changed with the 2nd parameter)
  • restructured metadata to make it compatible with https://github.com/fredlllll/ArxLibertatisModManager

v1.9.0

19 Aug 18:09
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  • added connectEdgeTo mesh tool
  • added categorizeVertices mesh tool
  • improved transformEdge mesh tool by allowing edge detection of non-flat surfaces

v1.8.0

19 Aug 17:22
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  • add EntityModel class for generating FTL files from three.js objects or copying FTL files from the assets folder for custom Entities

v1.7.2

18 Aug 22:13
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  • simplify type of Settings.version
  • make sure to generate an integer as Settings.seed instead of a float when not specified in the constructor props

v1.7.0

17 Aug 09:20
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  • add mode field for Settings to allow branching between production and development code