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Releases: arx-tools/arx-level-generator

v1.0.2

09 Aug 20:10
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  • Clean up unused dependencies

v1.0.1

09 Aug 20:10
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  • Add check for the presence of dotnet when lighting is to be calculated

v1.0.0

09 Aug 14:21
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  • Rewrote the codebase using Typescript and Three.js
  • Removed projects/maps as they should be in their own repositories

0.17.0

01 May 21:54
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Backrooms:

  • light closest to spawn is always on
  • starting loot are now in a barrel
  • added speedup almond water effect

On the island:

  • starting loot are now in a barrel
  • added possibility to fish everywhere
  • the campfire can now be lit and can cook food

General:

  • introduced typescript to the project

0.16.1

06 Mar 22:17
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Launcher:

  • "Alia's nightmare" is the default project now in the launcher
  • renamed "The Lake" to "On the island"

The backrooms:

  • almondwater related whispers now only happen if the almondwater is harmful

On the island:

  • connected island edges

0.15.1

28 Feb 23:01
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Fixed "The Lake" not generating from the launcher.

0.15.0

27 Feb 19:01
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Created "The Lake" proof of concept level

0.14.1

27 Feb 17:12
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  • Fixed light calculation regression from previous release

0.14.0

27 Feb 12:53
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The Backrooms map:

  • exposed ceiling height parameter
  • exposed percentage of lights that are on by default parameter
  • tweaked almond water variations loot table

Alia's Nightmare map:

  • exposed size of bumps parameter
  • added possibility to fall off from the islands
  • falling off the islands will now place you back to spawn

Optimized generator algorithm

0.13.0

20 Feb 18:33
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  • updated light flicker code
  • tweaked the baby hallucination event
  • rewrote wall generation part
  • wall segments are now grouped into walls
  • corners now have extra mold
  • walls now have truely random textures, previously all walls facing the same direction had the same texture