Releases: arx-tools/arx-level-generator
Releases · arx-tools/arx-level-generator
v1.0.2
- Clean up unused dependencies
v1.0.1
- Add check for the presence of dotnet when lighting is to be calculated
v1.0.0
- Rewrote the codebase using Typescript and Three.js
- Removed projects/maps as they should be in their own repositories
0.17.0
Backrooms:
- light closest to spawn is always on
- starting loot are now in a barrel
- added speedup almond water effect
On the island:
- starting loot are now in a barrel
- added possibility to fish everywhere
- the campfire can now be lit and can cook food
General:
- introduced typescript to the project
0.16.1
Launcher:
- "Alia's nightmare" is the default project now in the launcher
- renamed "The Lake" to "On the island"
The backrooms:
- almondwater related whispers now only happen if the almondwater is harmful
On the island:
- connected island edges
0.15.1
Fixed "The Lake" not generating from the launcher.
0.15.0
Created "The Lake" proof of concept level
0.14.1
- Fixed light calculation regression from previous release
0.14.0
The Backrooms map:
- exposed ceiling height parameter
- exposed percentage of lights that are on by default parameter
- tweaked almond water variations loot table
Alia's Nightmare map:
- exposed size of bumps parameter
- added possibility to fall off from the islands
- falling off the islands will now place you back to spawn
Optimized generator algorithm
0.13.0
- updated light flicker code
- tweaked the baby hallucination event
- rewrote wall generation part
- wall segments are now grouped into walls
- corners now have extra mold
- walls now have truely random textures, previously all walls facing the same direction had the same texture