Releases: arx-tools/arx-level-generator
Releases · arx-tools/arx-level-generator
v5.0.1
- added empty array as initial value for ::before and ::after handlers in Script
v5.0.0
- added
Script.withRoot()
- allowed functions to be passed to
Script.appendRaw()
andScript.prependRaw()
v4.5.0
- EntityModel: the model is now rotated 90 degrees to match the behavior of loading meshes
v4.4.1
- EntityModel now generates unique indices every time (and probably the mesh is also flipped, haven't tested it yet)
v4.4.0
- added
loop
function touseDelay
script hook
v4.3.0
- added
Script.appendRaw()
andScript.prependRaw()
for adding raw scripts - the default "jorge" texture is no longer susceptible of downsampling in non-premium maps
v4.2.0
- added
actionPoints
property forEntityModel
to allow adding connection points, like "primary_attach"
v4.1.0
- fix
playerinterface
script property so that it generates the command withshow/hide
instead ofon/off
v4.0.0
- Material.fromTexture() now works with Texture instances using textures from internalAssets folder
- updated dependencies
- breaking: updated threejs version to
0.157.0
v3.3.1
- create
premium only
block in.rooms
files - change
"removed"
to"off"
in texture definitions in.rooms
files