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Releases: arx-tools/arx-level-generator

v5.0.1

21 Oct 20:15
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  • added empty array as initial value for ::before and ::after handlers in Script

v5.0.0

21 Oct 20:07
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  • added Script.withRoot()
  • allowed functions to be passed to Script.appendRaw() and Script.prependRaw()

v4.5.0

18 Oct 12:56
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  • EntityModel: the model is now rotated 90 degrees to match the behavior of loading meshes

v4.4.1

15 Oct 20:20
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  • EntityModel now generates unique indices every time (and probably the mesh is also flipped, haven't tested it yet)

v4.4.0

14 Oct 20:00
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  • added loop function to useDelay script hook

v4.3.0

13 Oct 20:51
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  • added Script.appendRaw() and Script.prependRaw() for adding raw scripts
  • the default "jorge" texture is no longer susceptible of downsampling in non-premium maps

v4.2.0

09 Oct 23:01
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  • added actionPoints property for EntityModel to allow adding connection points, like "primary_attach"

v4.1.0

07 Oct 12:34
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  • fix playerinterface script property so that it generates the command with show/hide instead of on/off

v4.0.0

30 Sep 17:56
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  • Material.fromTexture() now works with Texture instances using textures from internalAssets folder
  • updated dependencies
  • breaking: updated threejs version to 0.157.0

v3.3.1

29 Sep 22:56
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  • create premium only block in .rooms files
  • change "removed" to "off" in texture definitions in .rooms files