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Refactor the entity protocol
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
engine
refactor
shuffle a lot of code around
Overlay Textures
experimental
a feature or idea that will require lots of experimentation
graphics
undecided
a final decision has not been made whether or how this enhancement should be implemented
Implement shadow maps
experimental
a feature or idea that will require lots of experimentation
graphics
Allow specifying the default gamemode when creating a world
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
enhancement
a new feature or improvement
gameplay
Load the velocity and rotation from the stored player data and send it to the client
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
engine
enhancement
a new feature or improvement
The player inventory is not saved on disconnect/when the player is deinited.
bug
something isn't working in the intended way
engine
The player "hand" inventory is not saved.
bug
something isn't working in the intended way
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
engine
Biome Lushness Tags
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
terrain
Reduce network latency
engine
optimization
a performance problem that should be addressed or an optimization idea
Crafting Principles
design principles
Not really a fixable issue, but some game design principles that I plan to follow.
gameplay
Multiple data races in the mesh_storage system.
bug
something isn't working in the intended way
engine
Data race between something isn't working in the intended way
engine
ThreadPool.Performance.read
and ...Performance.add
bug
Data race between rendering inventory slots and Inventory updates coming from the server
bug
something isn't working in the intended way
engine
Switch to IPv6
bug
something isn't working in the intended way
ui/ux
undecided
a final decision has not been made whether or how this enhancement should be implemented
Allow specifying defaults for blocks and biomes using a a new feature or improvement
_defaults.zig.zon
file in the same folder
content
enhancement
Allow enabling/disabling item drops based on tool type
content
enhancement
a new feature or improvement
Fences have no collision check when connecting
bug
something isn't working in the intended way
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
physics
game physics stuff
Player cannons
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
gameplay
Explosives
content
engine
experimental
a feature or idea that will require lots of experimentation
gameplay
Biomes: Add Sequoia
content
undecided
a final decision has not been made whether or how this enhancement should be implemented
Track item durability in inventory synchronization (needed when breaking blocks with tools)
engine
enhancement
a new feature or improvement
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