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Issues: PixelGuys/Cubyz

Add Survival Mode
#670 opened Sep 4, 2024 by ikabod-kee
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Issues list

Block drops visual artifacts bug something isn't working in the intended way graphics
#891 opened Jan 3, 2025 by careeoki Version 0
Refactor the entity protocol contributor friendly this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers engine refactor shuffle a lot of code around
#890 opened Jan 3, 2025 by IntegratedQuantum Long-Term Goals
Overlay Textures experimental a feature or idea that will require lots of experimentation graphics undecided a final decision has not been made whether or how this enhancement should be implemented
#889 opened Jan 3, 2025 by careeoki Long-Term Goals
Implement shadow maps experimental a feature or idea that will require lots of experimentation graphics
#888 opened Jan 2, 2025 by ikabod-kee Long-Term Goals
Allow specifying the default gamemode when creating a world contributor friendly this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers enhancement a new feature or improvement gameplay
#886 opened Jan 2, 2025 by IntegratedQuantum Version 0
Load the velocity and rotation from the stored player data and send it to the client contributor friendly this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers engine enhancement a new feature or improvement
#884 opened Jan 2, 2025 by IntegratedQuantum Long-Term Goals
The player "hand" inventory is not saved. bug something isn't working in the intended way contributor friendly this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers engine
#882 opened Jan 2, 2025 by IntegratedQuantum Version 0
Biome Lushness Tags contributor friendly this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers terrain
#877 opened Jan 1, 2025 by ikabod-kee Short-Term Goals
Reduce network latency engine optimization a performance problem that should be addressed or an optimization idea
#874 opened Jan 1, 2025 by IntegratedQuantum Short-Term Goals
Crafting Principles design principles Not really a fixable issue, but some game design principles that I plan to follow. gameplay
#870 opened Jan 1, 2025 by ikabod-kee Version 0
Multiple data races in the mesh_storage system. bug something isn't working in the intended way engine
#867 opened Dec 31, 2024 by IntegratedQuantum Short-Term Goals
Switch to IPv6 bug something isn't working in the intended way ui/ux undecided a final decision has not been made whether or how this enhancement should be implemented
#859 opened Dec 29, 2024 by IntegratedQuantum Far future
Fences have no collision check when connecting bug something isn't working in the intended way contributor friendly this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers physics game physics stuff
#854 opened Dec 28, 2024 by Moonyol Long-Term Goals
Player cannons enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation gameplay
#850 opened Dec 27, 2024 by IntegratedQuantum Short-Term Goals
Explosives content engine experimental a feature or idea that will require lots of experimentation gameplay
#849 opened Dec 27, 2024 by ikabod-kee Short-Term Goals
Biomes: Add Sequoia content undecided a final decision has not been made whether or how this enhancement should be implemented
#848 opened Dec 27, 2024 by Zig-VS-TypeScript-VS Long-Term Goals
ProTip! Exclude everything labeled bug with -label:bug.