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Explosives #849

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ikabod-kee opened this issue Dec 27, 2024 · 0 comments
Open

Explosives #849

ikabod-kee opened this issue Dec 27, 2024 · 0 comments
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content engine experimental a feature or idea that will require lots of experimentation gameplay

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@ikabod-kee
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Explosives should cast a ray of shrapnel that deals damage, and a ray of force that should propel entities, weakening through blocks (less through air)

The ray of force should just be a direct ray to every nearby entity rather than a bunch of rays randomly spat out.

Explosives will allow for blast mining and cannons

image

@IntegratedQuantum IntegratedQuantum added this to the Short-Term Goals milestone Dec 27, 2024
@IntegratedQuantum IntegratedQuantum added experimental a feature or idea that will require lots of experimentation engine labels Dec 27, 2024
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Labels
content engine experimental a feature or idea that will require lots of experimentation gameplay
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