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Explosives should cast a ray of shrapnel that deals damage, and a ray of force that should propel entities, weakening through blocks (less through air)
The ray of force should just be a direct ray to every nearby entity rather than a bunch of rays randomly spat out.
Explosives will allow for blast mining and cannons
The text was updated successfully, but these errors were encountered:
Explosives should cast a ray of shrapnel that deals damage, and a ray of force that should propel entities, weakening through blocks (less through air)
The ray of force should just be a direct ray to every nearby entity rather than a bunch of rays randomly spat out.
Explosives will allow for blast mining and cannons
The text was updated successfully, but these errors were encountered: