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Configuration for Terrains
This configuration file defines the properties of the types of terrains available for the various maps.
Example: basic.terrains.yaml
terrain:
This specifies that in this configuration files are contained definitions for the types of terrain. This must be included in all files of this folder.
OPEN_GROUND:
This is the internal name of this type of terrain. It is common to have it in capital letter with underscores instead of spaces.
name: 'Open Ground'
This is the human-readable name of the type of terrain.
protection: 0
Protection value TER
given to the units that stand on this type of terrain.
move_cost:
infantry: 1.0
vehicle: 1.0
Cost of moving through this kind of terrain. A value lower than 1.0 will give a movement bonus (easy to go through, like a road); otherwise a malus (hard to move, like a forest).
The movement cost is always specified for both kind of units: infantry
and vehicle
.
block_los: false
If true, this obstacle will block the LOS that goes through it.
- Rules Players
- Match Structure
- Game Status
- Line of Fire (LOF) and Line of Sight (LOS)
- Actions
- Game Board