Releases: BenPyton/ProceduralDungeon
Procedural Dungeon v2.1.2
- Fixed occlusion culling system not disabled by the plugin's setting.
- Fixed compilation issues (#26).
- Fixed room triggers returned by "trace by channel" functions (#27).
- Added an error message and the
GenerationFailed
event when the dungeon generator didn't generated a valid dungeon after exhausting all the retries (#29). Also now the dungeon will not spawn anymore in that case.
Built for Unreal Engine 4.25, 4.26, 4.27, 5.0, 5.1 and 5.2.
To install it, follow the instructions in ReadMe.md.
An example project is available (made with 4.26 and 5.0, but engine version can be changed easily with a right click on the .uproject file).
Make sure to install the plugin in your engine or in the example project to be able to open the example.
Procedural Dungeon v2.1.1
- Make doors replicating over network, and thus usable in multiplayer games
- Added
RoomData
assets validation to notify users when something is not correctly setup (levels and doors) - Improved a little the
TriggerDoor
class with a native event to check which actors can trigger the door - Deprecated the
OpenDoor
andCloseDoor
functions in favor to a uniqueOpen(bool)
function - Various fixes
Built for Unreal Engine 4.25, 4.26, 4.27, 5.0 and 5.1.
To install it, follow the instructions in ReadMe.md.
An example project is available (made with 4.26 and 5.0, but engine version can be changed easily with a right click on the .uproject
file).
Make sure to install the plugin in your engine or in the example project to be able to open the example.
Procedural Dungeon v2.1.0
- Greatly improved occlusion culling performance (using Octree instead of box overlapping)
- Added visibility distance to occlusion culling system for room visibility (read wiki for more info)
- Added Dynamic actors occlusion culling (read wiki for more info)
- Deprecated
RoomLockerBase
and exposed the locking state of rooms in room's level blueprints and door actors. - Improved debug drawings (draw a cross for not connected doors instead of arrows, draw current player's room in green instead of red)
Built for Unreal Engine 4.25, 4.26, 4.27, 5.0 and 5.1.
To install it, follow the instructions in ReadMe.md.
An example project is available (made with 4.26 and 5.0, but engine version can be changed easily with a right click on the .uproject
file).
Make sure to install the plugin in your engine or in the example project to be able to open the example.
Procedural Dungeon v2.0.2
- Removed static streaming level id, allowing multiple DungeonGenerator actors generating at the same time.
- Added a DungeonGenerator parameter to place the dungeon's rooms on the actor location and rotation (default disabled)
- Fixed blue bounding box for doors showing the offset in the door blueprint preview.
Built for Unreal Engine 4.25, 4.26, 4.27 and 5.0.
To install it, follow the instructions at the end of the ReadMe.md
An example project is available (made with 4.26, but engine version can be changed easily, there is also for UE 5.0).
Make sure to install the plugin in your engine to be able to open the example.
Procedural Dungeon v2.0.1
- Added accessors in blueprint to get and set the seed
- Added back some utility functions to count and check existence with data types (in addition to data instances)
Built with Unreal Engine 4.25, 4.26, 4.27 and 5.0.
To install it, follow the instructions at the end of the ReadMe.md
An example project is available (made with 4.26, but engine version can be changed easily, there is also for UE 5.0).
Make sure to install the plugin in your engine to be able to open the example.
Procedural Dungeon v2.0.0
/!\ BREAKING CHANGES /!\
(This is why the major version number has increased)
- Now use RoomData instances instead of blueprint classes
Built with Unreal Engine 4.25, 4.26 and 4.27.
To install it, follow the instructions at the end of the ReadMe.md
Procedural Dungeon v1.2.2
Fixed crashes when returning none in ChooseFirstRoomData or ChooseNextRoomData.
Updated the year in the LICENSE file, and added the license notice in code files.
Built with Unreal Engine 4.25 and 4.26. (unfortunately I can't build for 4.24 anymore...)
To install it, follow the instructions at the end of the ReadMe.md
Procedural Dungeon v1.2.1
Fixed packaging errors when installing the plugin in the engine. (now, blueprint only project can use the plugin)
Built with Unreal Engine 4.24, 4.25 and 4.26.
To install it, follow the instructions at the end of the ReadMe.md
Procedural Dungeon v1.2.0
Added an option to allow room loop in the dungeon.
Fixed multiple instances of door at one door place.
Built with Unreal Engine 4.24, 4.25 and 4.26.
To install it, unzip the content in the Plugins folder of your project.
Procedural Dungeon v1.1.0
Added the Depth First
and Breadth First
generation types.
Refactored the DungeonGenerator code to allow override of functions in C++ as well.
Added option to display the generation logs on screen too.
Warning!!!
Some changes from the refacto break override of functions in Blueprint from previous versions of the plugin. Thus you have to copy/paste the content of the previous functions inside the new ones.
Built with Unreal Engine 4.24, 4.25 and 4.26.
To install it, unzip the content in the Plugins folder of your project.