Procedural Dungeon v2.1.1
- Make doors replicating over network, and thus usable in multiplayer games
- Added
RoomData
assets validation to notify users when something is not correctly setup (levels and doors) - Improved a little the
TriggerDoor
class with a native event to check which actors can trigger the door - Deprecated the
OpenDoor
andCloseDoor
functions in favor to a uniqueOpen(bool)
function - Various fixes
Built for Unreal Engine 4.25, 4.26, 4.27, 5.0 and 5.1.
To install it, follow the instructions in ReadMe.md.
An example project is available (made with 4.26 and 5.0, but engine version can be changed easily with a right click on the .uproject
file).
Make sure to install the plugin in your engine or in the example project to be able to open the example.