StartStopEventWrapper
#7137
StartStopEventWrapper
#7137
Build Binaries WinUI .NET Mobile Package Binaries failed
Annotations
Check failure on line 36 in src\Uno.UWP\Gaming\Input\Gamepad.cs
azure-pipelines / Uno.UI - CI (Build Binaries WinUI .NET Mobile Package Binaries)
src\Uno.UWP\Gaming\Input\Gamepad.cs#L36
src\Uno.UWP\Gaming\Input\Gamepad.cs(36,42): Error CS1503: Argument 1: cannot convert from 'System.EventHandler<Windows.Gaming.Input.Gamepad>' to 'System.EventHandler<System.EventHandler<Windows.Gaming.Input.Gamepad>>'
Check failure on line 37 in src\Uno.UWP\Gaming\Input\Gamepad.cs
azure-pipelines / Uno.UI - CI (Build Binaries WinUI .NET Mobile Package Binaries)
src\Uno.UWP\Gaming\Input\Gamepad.cs#L37
src\Uno.UWP\Gaming\Input\Gamepad.cs(37,48): Error CS1503: Argument 1: cannot convert from 'System.EventHandler<Windows.Gaming.Input.Gamepad>' to 'System.EventHandler<System.EventHandler<Windows.Gaming.Input.Gamepad>>'
Check failure on line 45 in src\Uno.UWP\Gaming\Input\Gamepad.cs
azure-pipelines / Uno.UI - CI (Build Binaries WinUI .NET Mobile Package Binaries)
src\Uno.UWP\Gaming\Input\Gamepad.cs#L45
src\Uno.UWP\Gaming\Input\Gamepad.cs(45,44): Error CS1503: Argument 1: cannot convert from 'System.EventHandler<Windows.Gaming.Input.Gamepad>' to 'System.EventHandler<System.EventHandler<Windows.Gaming.Input.Gamepad>>'
Check failure on line 46 in src\Uno.UWP\Gaming\Input\Gamepad.cs
azure-pipelines / Uno.UI - CI (Build Binaries WinUI .NET Mobile Package Binaries)
src\Uno.UWP\Gaming\Input\Gamepad.cs#L46
src\Uno.UWP\Gaming\Input\Gamepad.cs(46,50): Error CS1503: Argument 1: cannot convert from 'System.EventHandler<Windows.Gaming.Input.Gamepad>' to 'System.EventHandler<System.EventHandler<Windows.Gaming.Input.Gamepad>>'
Check failure on line 50 in src\Uno.UWP\Gaming\Input\Gamepad.cs
azure-pipelines / Uno.UI - CI (Build Binaries WinUI .NET Mobile Package Binaries)
src\Uno.UWP\Gaming\Input\Gamepad.cs#L50
src\Uno.UWP\Gaming\Input\Gamepad.cs(50,44): Error CS1503: Argument 2: cannot convert from 'Windows.Gaming.Input.Gamepad' to 'System.EventHandler<Windows.Gaming.Input.Gamepad>'