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Releases: thejcpalma/palworld-dedicated-server-docker

0.2.2

05 Mar 17:46
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Notable Changes

  • 🔄 Update DAY_TIME_SPEEDRATE to DAY_TIME_SPEED_RATE in Dockerfile and default.env

Note

Change DAY_TIME_SPEEDRATE to DAY_TIME_SPEED_RATE in your configuration so it will fix the issue regarding this variable.

What's Changed

  • Variable Names Update and Error Handling Enhancement by @thejcpalma in #10

Full Changelog: 0.2.1...0.2.2

0.2.1

04 Mar 23:07
de777d1
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Notable Changes

  • ✨ Enhanced player monitor logs and discord webhooks to also handle player UIDs and Steam IDs.
  • 🙋 Discord webhooks placeholders for player join/leave events in messages:
    • PLAYER_NAME for the in-game player's name
    • PLAYER_UID for the player's unique identifier
    • PLAYER_STEAM_UID for the player's Steam ID
  • 🛠️ Add ENGINE_CONFIG_MODE (full, modular, skip) environment variable to define how Engine.ini is configured when SERVER_SETTINGS_MODE is set to auto.

Note

ENGINE_CONFIG_MODE default is set to modular so it will only change the configs you already have setup and aren't empty.

What's Changed

Full Changelog: 0.2.0...0.2.1

0.2.0

01 Mar 21:29
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Notable Changes

  • 🙋 Add support for Discord Mention in messages.
  • 🤩 Add support for Discord Emoji in messages.
  • 🪪 Player activity monitor (join and leave) in Discord Webhooks and Docker Logs.
  • 🔣 Add support for special characters in player names.
  • 🛠️ Add support to send RCON messages with spaces.

What's Changed

  • ♻️⚛️ Improve file structure and made it more atomic and concise by @thejcpalma in #5
  • 🧱 Improve the robustness of log functions to handle various scenarios. by @thejcpalma in #5
  • ✨ Add a custom RCON binary for broadcast command to be able to send spaces by @thejcpalma in #5
  • 🪪 Implement player join/leave events on logs and Discord webhook by @thejcpalma in #5
  • 🔐 Redact passwords and public IP in the logs for safe sharing by @thejcpalma in #5
  • ⚙️ Implement new utility functions for easier configuration handling by @thejcpalma in #5
  • 🗃️ Add PalWorldSetting.ini.template for dynamic configuration by @thejcpalma in #5
  • 🗃️ Add Engine.ini.template for dynamic configuration by @thejcpalma in #5
  • 🗃️ Change NETSERVERMAXTICKRATE to NET_SERVER_MAX_TICK_RATE to accommodate the changes in Engine.ini.template by @thejcpalma in #5
  • 🗃️ Rename rcon.yaml (as rcon.yaml.template) to use the new configuration logic by @thejcpalma in #5
  • 📚 Update the server configuration documentation on ENV_VARS.md by @thejcpalma in #5
  • 📚 Update the webhook documentation to include player monitoring and emoji usage in titles and descriptions by @thejcpalma in #5
  • 🔠 Enhance player name handling in webhooks to support special characters. by @thejcpalma in #5
  • 🔣 Improve user experience for diverse player names and Discord mentions. by @thejcpalma in #5
  • 🛠️ Introduce the jq package to streamline the processing of Discord Webhook messages. by @thejcpalma in #5
  • 📚 Update the documentation to reflect the changes by @thejcpalma in #5 and #6

Full Changelog: 0.1.3...0.2.0

0.1.3

13 Feb 15:49
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Notable Changes

  • ⚙️ Fix server shutting down gracefully only when RCON was enabled. Will exit server process via PID when RCON is disabled.
  • ⌚ Set default warn time restart/update to 30 minutes to allow players to go to secure places and finish boss battles.
  • 🛠️ Fix inline comments on default.env being counted towards the environment variable value.
  • 📖 Updated Documentation to reflect all changes.

What's Changed

  • ♻️ Refactor server stop logic and add fallback for restart script by @thejcpalma in #4

Full Changelog: 0.1.2...0.1.3

0.1.2

13 Feb 03:21
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What's Changed

  • 🛠️ Fix server shutdown process and backup manager wrapper script by @thejcpalma in #3
  • ⚙️ Fixed tag.yml to update tags even if commit has [skip ci] by @thejcpalma on this commit

Full Changelog: 0.1.1...0.1.2

0.1.1

13 Feb 01:58
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What's Changed

  • ♻️ Fix readme and restart functionality by @thejcpalma in #2

Full Changelog: 0.1.0...0.1.1

0.1.0

13 Feb 02:08
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First Release! 🚀

> Excited to announce the first release of this new project!