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DT_DOTAGamerules
While the data about gamerules follows the DT_DOTAGamerules schema, to access it, you will need to use the dt DT_DOTAGamerulesProxy
, which should follow the same schema as DT_DOTAGamerules.
All time properties are given in seconds since the game instance started on the server. This should not be confused with the in-game clock, though. For everything except m_fGameTime these values are zero until they are set, and then the value does not change.
m_fGameTime
- The current game time. This value does not increment when the game is paused.
m_flGameLoadTime
- The game time at which the game instance loads (always zero?).
m_flGameStartTime
- The game time at which the pre-game to game transition occurs (creeps spawning). This can be used to convert m_fGameTime to the in-game clock.
m_flGameEndTime
- The game time when the ancient dies and the game ends.
m_flPreGameStartTime
- The game time when the heroes are loaded in and the pre-game begins.
m_flHeroPickStateTransitionTime
m_flStateTransitionTime
- Not sure about this one. It does actually change value and may be related to animation changes between different m_nGameState.
m_unMatchID
- The match ID.
m_nGameState
- 1: Players loading in
- 2: Pick/ban in CM (not sure about other modes)
- 4: Pre-game (heroes selected but no creeps)
- 5: Game clock hits 0:00 (creeps spawn)
- 6: Game has ended (scoreboard)
m_iGameMode
- 0: None
- 1: All Pick
- 2: Captain's Mode
- 3: Random Draft
- 4: Single Draft
- 5: All Random
- 6: Intro
- 7: Diretide
- 8: Reverse Captain's Mode
- 9: The Greeviling
- 10: Tutorial
- 11: Mid Only
- 12: Least Played
- 13: New Player Pool
- 14: Compendium Matchmaking
m_iPauseTeam
- 2: Radiant has paused.
- 3: Dire has paused.
m_nGameWinner
- 5: No winner yet (spectator team index).
- 2: Radiant wins.
- 3: Dire wins.
m_iNetTimeOfDay
Varies from 3(most likely 1, but I couldn't confirm)-65536.
It looks like night starts at ~49300:
5.99853515625 : 49225
6.01519775391 : 49316
and night ends at ~ 16500:
11.9970703125 : 16464
12.0137329102 : 16555
m_bIsNightstalkerNight
Goes from 0-1. 1 when NS's ult is active. This also causes m_iNetTimeOfDay to go to 3 (basically 0), and then when the NS ult is finished, it jumps back to the level it was at when NS ult was activated. (See above)
m_nGGTeam
- Guesswork, does not actually appear to be the case.
- 2: Radiant called gg and the gg-timer is counting down.
- 3: Dire called gg and the gg-timer is counting down.
m_flGGEndsAtTime
- Guesswork, does not actually appear to be the case.
- The replay time at which the gg-timer expires and m_nGGTeam forefits.
m_iStartingTeam
- 0: Not a CM or reverse-CM game.
- 2: Radiant has first pick.
- 3: Dire has first pick.
m_iActiveTeam
- 2: Radiant is currently picking/banning.
- 3: Dire is currently picking/banning.
m_nHeroPickState
- 1: All pick picking
- 2: Single draft picking
- 4: Random draft picking
- 27: All random picking
- CM relevant value shown below in the current chronological order (patch 6.78c).
- The order of these may change between patches, but the mapping is always the same.
- The team that is banning/picking is determined by m_iActiveTeam.
- 6: Ban 1
- 7: Ban 2
- 8: Ban 3
- 9: Ban 4
- 16: Pick 1
- 17: Pick 2
- 18: Pick 3
- 19: Pick 4
- 10: Ban 5
- 11: Ban 6
- 12: Ban 7
- 13: Ban 8
- 20: Pick 5
- 21: Pick 6
- 22: Pick 7
- 23: Pick 8
- 14: Ban 9
- 15: Ban 10
- 24: Pick 9
- 25: Pick 10
- 26: Bans/picks completed
m_fExtraTimeRemaining
- Seconds of reserve/bonus time remaining (0000 for Radiant, 0001 for Dire)
m_BannedHeroes
- Banned hero id (http://wiki.teamfortress.com/wiki/WebAPI/GetHeroes)
m_SelectedHeroes
- Picked hero id (http://wiki.teamfortress.com/wiki/WebAPI/GetHeroes)