-
Notifications
You must be signed in to change notification settings - Fork 14
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Allow player to pick up Super Health and Super Armor powerups in single player #322
Open
GooberRF
wants to merge
2
commits into
rafalh:master
Choose a base branch
from
GooberRF:multisupers
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Changes from all commits
Commits
Show all changes
2 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
IIRC it will cause change in multi-player as well because now it will update health/armor client side when handling item_apply packet (previously it checked if this is server-side). Normally health/armor is only synchronized in obj_update packet. Other items like "medical kit" and "armor suit" have condition
!net_game || local_net_game
which makes sure they are not applied client-side.I'm not sure what the implications may be.
It is possible that after changing the health/armor client will receive obj_update packet with old values that was sent right before item was applied server-side (note that UDP does not guarantee packet ordering). In this case client may show red overlay, because it will see a drop in health/armor. It will also play invulnerability pickup sound twice (because it will add the powerup, then remove it, then add it back).
Safer approach would be to change
net_game && local_net_game
condition initem_touch_multi_amp
to!net_game || local_net_game
like in medical kit.If updating health/armor client side is also something you want to change it should probably be changed for other pickups too and tested carefully. But I'm not sure it can be done reliably without depending on packets order.