Allow player to pick up Super Health and Super Armor powerups in single player #322
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Self explanatory
Also does allow amp/invuln to be picked up and show fpgun overlay (but no actual powerup effect) in SP. This isn't intentional, but I don't necessarily think it's an issue that needs handling - the powerups were never functional in SP anyway, so it's not like any maps would intentionally include them. They're still not functional after this, just the behaviour is slightly different.
It would take additional code to specifically stop the amp/invuln overlay, and given I would like to support those powerups in SP eventually as well (just not with this PR), I don't know that it makes sense to write additional code that would have to be removed at that point, and is solving something that isn't really a problem now.