Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cordova app Android, iOS + audio support #45

Open
wants to merge 12 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 6 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,2 +1,8 @@
*.swp
*.tmp
apps/CordovaApp/platforms
apps/CordovaApp/plugins
apps/CordovaApp/extra/.gradle

apps/CordovaApp/www/*
!apps/CordovaApp/www/js/audio-helper.js
28 changes: 28 additions & 0 deletions apps/CordovaApp/config.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
<?xml version='1.0' encoding='utf-8'?>
<widget id="com.quranapp" version="0.0.1" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<name>QuranApp</name>
<description>
A sample Apache Cordova application that responds to the deviceready event.
</description>
<author email="[email protected]" href="http://cordova.io">
Apache Cordova Team
</author>
<content src="index.html" />
<plugin name="cordova-plugin-whitelist" version="1" />
<access origin="*" />
<allow-navigation href="*" />
<allow-intent href="http://*/*" />
<allow-intent href="https://*/*" />
<allow-intent href="tel:*" />
<allow-intent href="sms:*" />
<allow-intent href="mailto:*" />
<allow-intent href="geo:*" />
<platform name="android">
<allow-intent href="market:*" />
</platform>
<platform name="ios">
<allow-intent href="itms:*" />
<allow-intent href="itms-apps:*" />
</platform>
<engine name="android" spec="~4.1.1" />
</widget>
51 changes: 51 additions & 0 deletions apps/CordovaApp/extra/build.gradle
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
task assetCopyTask << {

copy {
from "../../../css"
into "../../../apps/CordovaApp/www/css"
println 'Copied: css'
}

copy {
from "../../../data"
into "../../../apps/CordovaApp/www/data"
println 'Copied: data'
}


copy {
from "../../../images"
into "../../../apps/CordovaApp/www/images"
println 'Copied: images'
}

copy {
from "../../../js"
into "../../../apps/CordovaApp/www/js"
println 'Copied: js'
}

copy {
from "../../../page"
into "../../../apps/CordovaApp/www/page/"
println 'Copied: page'
}

copy {
from "../../../translations"
into "../../../apps/CordovaApp/www/translations"
println 'Copied: translation'
}

copy {
from "../../../favicon.ico"
into "../../../apps/CordovaApp/www"
println 'Copied: favicon.ico'
}

copy {
from "../../../index.html"
into "../../../apps/CordovaApp/www"
println 'Copied: index.html'
}
}
196 changes: 196 additions & 0 deletions apps/CordovaApp/hooks/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,196 @@
<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
#
-->
# Cordova Hooks

Cordova Hooks represent special scripts which could be added by application and plugin developers or even by your own build system to customize cordova commands. Hook scripts could be defined by adding them to the special predefined folder (`/hooks`) or via configuration files (`config.xml` and `plugin.xml`) and run serially in the following order:
* Application hooks from `/hooks`;
* Application hooks from `config.xml`;
* Plugin hooks from `plugins/.../plugin.xml`.

__Remember__: Make your scripts executable.

__Note__: `.cordova/hooks` directory is also supported for backward compatibility, but we don't recommend using it as it is deprecated.

## Supported hook types
The following hook types are supported:

after_build/
after_compile/
after_docs/
after_emulate/
after_platform_add/
after_platform_rm/
after_platform_ls/
after_plugin_add/
after_plugin_ls/
after_plugin_rm/
after_plugin_search/
after_plugin_install/ <-- Plugin hooks defined in plugin.xml are executed exclusively for a plugin being installed
after_prepare/
after_run/
after_serve/
before_build/
before_compile/
before_docs/
before_emulate/
before_platform_add/
before_platform_rm/
before_platform_ls/
before_plugin_add/
before_plugin_ls/
before_plugin_rm/
before_plugin_search/
before_plugin_install/ <-- Plugin hooks defined in plugin.xml are executed exclusively for a plugin being installed
before_plugin_uninstall/ <-- Plugin hooks defined in plugin.xml are executed exclusively for a plugin being uninstalled
before_prepare/
before_run/
before_serve/
pre_package/ <-- Windows 8 and Windows Phone only.

## Ways to define hooks
### Via '/hooks' directory
To execute custom action when corresponding hook type is fired, use hook type as a name for a subfolder inside 'hooks' directory and place you script file here, for example:

# script file will be automatically executed after each build
hooks/after_build/after_build_custom_action.js


### Config.xml

Hooks can be defined in project's `config.xml` using `<hook>` elements, for example:

<hook type="before_build" src="scripts/appBeforeBuild.bat" />
<hook type="before_build" src="scripts/appBeforeBuild.js" />
<hook type="before_plugin_install" src="scripts/appBeforePluginInstall.js" />

<platform name="wp8">
<hook type="before_build" src="scripts/wp8/appWP8BeforeBuild.bat" />
<hook type="before_build" src="scripts/wp8/appWP8BeforeBuild.js" />
<hook type="before_plugin_install" src="scripts/wp8/appWP8BeforePluginInstall.js" />
...
</platform>

<platform name="windows8">
<hook type="before_build" src="scripts/windows8/appWin8BeforeBuild.bat" />
<hook type="before_build" src="scripts/windows8/appWin8BeforeBuild.js" />
<hook type="before_plugin_install" src="scripts/windows8/appWin8BeforePluginInstall.js" />
...
</platform>

### Plugin hooks (plugin.xml)

As a plugin developer you can define hook scripts using `<hook>` elements in a `plugin.xml` like that:

<hook type="before_plugin_install" src="scripts/beforeInstall.js" />
<hook type="after_build" src="scripts/afterBuild.js" />

<platform name="wp8">
<hook type="before_plugin_install" src="scripts/wp8BeforeInstall.js" />
<hook type="before_build" src="scripts/wp8BeforeBuild.js" />
...
</platform>

`before_plugin_install`, `after_plugin_install`, `before_plugin_uninstall` plugin hooks will be fired exclusively for the plugin being installed/uninstalled.

## Script Interface

### Javascript

If you are writing hooks in Javascript you should use the following module definition:
```javascript
module.exports = function(context) {
...
}
```

You can make your scipts async using Q:
```javascript
module.exports = function(context) {
var Q = context.requireCordovaModule('q');
var deferral = new Q.defer();

setTimeout(function(){
console.log('hook.js>> end');
deferral.resolve();
}, 1000);

return deferral.promise;
}
```

`context` object contains hook type, executed script full path, hook options, command-line arguments passed to Cordova and top-level "cordova" object:
```json
{
"hook": "before_plugin_install",
"scriptLocation": "c:\\script\\full\\path\\appBeforePluginInstall.js",
"cmdLine": "The\\exact\\command\\cordova\\run\\with arguments",
"opts": {
"projectRoot":"C:\\path\\to\\the\\project",
"cordova": {
"platforms": ["wp8"],
"plugins": ["com.plugin.withhooks"],
"version": "0.21.7-dev"
},
"plugin": {
"id": "com.plugin.withhooks",
"pluginInfo": {
...
},
"platform": "wp8",
"dir": "C:\\path\\to\\the\\project\\plugins\\com.plugin.withhooks"
}
},
"cordova": {...}
}

```
`context.opts.plugin` object will only be passed to plugin hooks scripts.

You can also require additional Cordova modules in your script using `context.requireCordovaModule` in the following way:
```javascript
var Q = context.requireCordovaModule('q');
```

__Note__: new module loader script interface is used for the `.js` files defined via `config.xml` or `plugin.xml` only.
For compatibility reasons hook files specified via `/hooks` folders are run via Node child_process spawn, see 'Non-javascript' section below.

### Non-javascript

Non-javascript scripts are run via Node child_process spawn from the project's root directory and have the root directory passes as the first argument. All other options are passed to the script using environment variables:

* CORDOVA_VERSION - The version of the Cordova-CLI.
* CORDOVA_PLATFORMS - Comma separated list of platforms that the command applies to (e.g.: android, ios).
* CORDOVA_PLUGINS - Comma separated list of plugin IDs that the command applies to (e.g.: org.apache.cordova.file, org.apache.cordova.file-transfer)
* CORDOVA_HOOK - Path to the hook that is being executed.
* CORDOVA_CMDLINE - The exact command-line arguments passed to cordova (e.g.: cordova run ios --emulate)

If a script returns a non-zero exit code, then the parent cordova command will be aborted.

## Writing hooks

We highly recommend writing your hooks using Node.js so that they are
cross-platform. Some good examples are shown here:

[http://devgirl.org/2013/11/12/three-hooks-your-cordovaphonegap-project-needs/](http://devgirl.org/2013/11/12/three-hooks-your-cordovaphonegap-project-needs/)

Also, note that even if you are working on Windows, and in case your hook scripts aren't bat files (which is recommended, if you want your scripts to work in non-Windows operating systems) Cordova CLI will expect a shebang line as the first line for it to know the interpreter it needs to use to launch the script. The shebang line should match the following example:

#!/usr/bin/env [name_of_interpreter_executable]
25 changes: 25 additions & 0 deletions apps/CordovaApp/readme.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
Readme:

Resource generation:
All resources needs to be copied into Cordova project from the web project. This can be done by executing a gradle task which location in apps/CordovaApp/extra/build.gradle. Execute "gradle assetCopyTask" from command line



Play audio:
Current approach is, on receiving a request to play an audio, we look into local storage for the corresponding file. If file exists then play it using media api. If file does not exists, then we go and fetch the file and then play. On completion of the playing current file, it auto increament the aya number and repeat the process entil it reaches end of the sura (currenyly this does rely on file not found exception)

There are few methods which can trigger playing audio:
playDefault(sura, aya) : start play from the given sura and ayah with default reciter (Hussary)
play(reciter, sura, aya) : same as above except it receive an extra param for specific reciter
playFromCurrentPosition() : just play from current position



Viewport issue: There are few hacks at the moment to make viewport working. Cordova webview does not respect viewport instruction for some reason, so I had to put fix in Android and iOS separately.

Android: In SystemWebViewEngine, inside initWebViewSettings() I added these two methods:
settings.setUseWideViewPort(true);
settings.setLoadWithOverviewMode(true);

iOS: In CDVPlugin's initWithWebView() I added this method:
self.webView.scalesPageToFit = true;
Loading