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Porting plans

Tae Lim Kook edited this page May 4, 2016 · 1 revision

At this time we support only Windows. However, we intend to make the code work on other platforms (by limiting the scope of Windows-specific code and using OpenGL), all in the effort to annoy Ultima.

  • Use CMakeLists.txt instead of Visual Studio
  • Other compilers: mainly g++ – with "all" (read: most) warnings, treated as errors
  • Test building a 64-bit version (need 64-bit versions of libraries)
  • Try to build on Linux and OS X
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