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AGL planned features

Tae Lim Kook edited this page May 4, 2016 · 3 revisions

Sprite lists

  • Bind any number of sprites with an object
  • Use instancing to speed up rendering

Primitive objects

  • As in DNH.

Text objects

  • Use a layout library to support complex text rendering.
  • Perhaps a markup language to add ruby text, etc.?
  • Should allow changing text styles mid-run (as much as possible)
  • Should support drop shadows
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