Releases: jacob1/The-Powder-Toy
v98.2.365
Jacob1's Mod Version 31.0
- New profile viewer interface, click the key icon or ctrl+click a username on a comment to view
- Default to double scale mode if possible on first run
- Save to disk option appears by default when not logged in
- Add quick save for local saves (so you don't have to click through the save interface)
- tpt.setdebug(0x20) for particle debugging key shortcuts (use 'f' key + modifiers)
- Fix wall drawing with rectangle brush shapes
- Fixes for LIGH/TESC drawing, stickmen/signs placed on mouseup
- Fix PSNS pmap corruption, fix QRTZ conduction, fix DRAY
- Fix PHOT+loop mode crash and PROT crash
- Lots of other fixes, lots of simulation and lua updates from tpt++
Version 30.0
- Rewrite or remove a ton of stuff, including:
- BALL: fixes bugs, remove tpt.moving_solid()
- ANIM and Lua sandbox rewritten
- OTWR / COND removed
- mod save format redone (old format not supported), ability to publish mod saves now
- New element: CRMC (gets stronger under pressure)
- Script manager now included (delete autorun.lua if you already have this)
- fix compatibility with official powder.prefs
- Remove old mod-spefic lua commands, add new sign + stickmen api and other Lua fixes
- Lots of other small fixes, rewrites, or things from tpt++
Jacob1's Mod Version 29.6
- Add a 'rescan stamps' button in the stamp browser.
- Update TPTMP to version .82
- Fix loop edge mode (and also stickmen loop properly)
- Fix FIGH drawing, fix stickmen not losing rocket boots when dying
- Fix HUD issue with LAVA and crash with FILT
Jacob1's Mod Version 29.2
- Fix crash with portals
- Moving solids bounce off walls, work with loop edge mode, and are affected by gravity settings
- Simulation and interface updates from tpt++
- Update TPTMP
- Fix scale setting issue on Linux
- Fix fullscreen on OSX
Jacob1's Mod Version 27.2
Version 27 now has TPT multiplayer embeded inside! The script was created by cracker64, he also hosts the server is connects to. Changes since 26.4:
- TPT multiplayer script by cracker64 embeded inside
- Add in all missing lua api functions (except interface)
- Add ADD/SUB/MUL/DIV deco tools, and fix deco drawing glitches
- Fix all STKM spawning / life bugs from the previous versions
- Fix mouse handling bugs involving the zoom window and the screen edges
- Wall brush sizes redone to match tpt++
- Fix some portal bugs
- Lots of Lua api fixes, updates from tpt++, and other generic bug fixes
Jacob1's Mod Version 26.4
Bugfix update mostly
Version 26.4 2/5/14
- Rewrites / fixes to Tool, box, and ellipse brush drawing.
- Fix possible crash when shifting stamps, and make ctrl key not needed.
- Lots of crash fixes for some lua functions.
- Fix STKM2 spawning with really high life (most of the time).
- New bug icon, by @iam4722202468.
- PROP remembers what property you set last.
- Fix things coming out the wrong side of portals.
- Fix some bugs with clicking after exiting out of certain interfaces.
- Simulation api functions for drawing particles / walls
- Fix possible crash when pasting text in linux.
Jacob1's Mod version 24.0
Major rewrite of tabs, and all the official version updates that came within the last month.
Version 24.0 7/12/13
Decrease tool strength by half, holding ctrl slows it more and holding shift
speeds it up. Re-arrange tools menu a little and update the tool and wall
descriptions. A ton of simulation updates and bugfixes from tpt++. Change
internal version number to 88.0 (doesn't affect saving). ctrl+z works better
and goes back to the last time you drew something or opened a save. Overhaul
of tabs. They now save more info inside them, and they have their own thumbnails
and names. Right clicking a tab will delete it, and you can use the reload
button to reload a tab. Ctrl+s to save it and set a new reload point, ctrl+n to
start a new tab, 't' to open / close the tabs menu. If installed, hitting "open"
on the website will open the save in a new tab. Fix tpt.moving_solid. Fix
issue where multiple comments could be highlighted at once in save preview and
console. A bunch of fixes relating to walls and photons with flood fill. Time
enabled by default in HUD.