Releases: ihhub/fheroes2
Releases · ihhub/fheroes2
version 0.7
version 0.7 (18th April 2020)
- add an edge of the World Map
- complete hero movement cell if a player stops it by any keyboard button
- add hotkey 'N' to start a new game within the World Map like in the original game
- fix crashes in multiple maps during map loading or during AI turns
- fix game freezes during animation of resources collection
- make human turn always first
- do not show file save loading dialog if no saves exist
- fix 'Adventure Options' button is being blurred after pressing it once on MacOS
- cancel a dialog by pressing close window button
- do not allow to move artifacts for not hired heroes in a castle
- allow file selection by double-clicking on a list entry
- fix MAX button state for monster change in recruitment window
- update a cursor while stopping hero's movement
- add monster animation in castle's well
- set correct animation speed
- fix scrolling behavior and add diagonal scrolling
- display recruit monster window even for 0 creatures within castle's well
- fix castle well UI elements
- show hero movement arrow icons with proper colors
- fix resizing of mini-map in fixed interface mode
- do not show Necromancy window for 0 obtained skeletons
- show an empty area instead of tavern building in Necromancer castle
- fix a state of no information displayed in Signs
- fix a crash after loading a save and starting any new game after
- fix a crash during loading empty or newly saved configuration file
- add initial campaign support (very early beta)
- fix crystal resource position
- fix hero path cursor display
- add missing option's titles in Battle Option dialog
- fix a popup messages for different types of resources at the World Map
- fix application title disappearing after loading any map on SDL 2
- fix disabled black surrender button in hero's options in SDL 2 mode
- move creature window info to the top of the castle screen
- make "Buy from well" as a default option
- remove speed 0 for battle and the World Map
- fix spell book is being displayed in semi transparent way
- hero path is recalculated each time when an user chooses the hero
- show creature information in recruitment building
- fix incorrectly displayed shadows on the World Map for SDL 2
- change AI behaviour for castle building strategy
- fix positions of labels in in-game settings
- remove 'Dismiss' button for a hero who is not hired yet in a castle
- fix incorrectly shown message of found resources in the World Map bottom-right window
- fix battle grid
- add missing text in battle options dialog
- fix World Map UI is being drawn inside castle options
- fix shadow display in a battle
- disable Spell button for castles
- change font color for a creature's name
- fix observation tower coverage area
- hide dismiss button for monsters if a hero has only one stack of them
- fix incorrect message for Shipyard by right click
- fix missing battle hexagonal net was not appearing if enabled until next battle
- display a warning message about missing files from the original game
- disable Continue Movement button for a hero which does not have chosen path
- required building names are displayed on a separate line each
- fix no building image for already built building for right mouse click
- fix incorrect image for Captains Quarters
- renamed 'Free Heroes II' to 'Free Heroes of Might and Magic II'
- show disabled "Continue Movement" button for castle
- fix number of monsters being displayed in a black box
- add a script to download a demo version of the original game
- set default display size to 640x480 pixels
- add Windows build
Please note that for Windows OS you have to install Visual Studio 2015 Redistributable if you face an error during application startup.
Ubuntu ARM64 (Linux) build with SDL2 (latest commit)
Modify Button Layout to be similar to OG (#9385)
[deprecated] Ubuntu ARM64 (Linux) build with SDL1
Limit dimension door usage on easier difficulties (#7570)
[deprecated] macOS x86-64 build with SDL1
Limit dimension door usage on easier difficulties (#7570)
Windows x86 build with SDL2 (latest commit)
Modify Button Layout to be similar to OG (#9385)
[deprecated] Windows x86 build with SDL1
Limit dimension door usage on easier difficulties (#7570)
Windows x64 build with SDL2 (latest commit)
Modify Button Layout to be similar to OG (#9385)
[deprecated] Windows x64 build with SDL1
Limit dimension door usage on easier difficulties (#7570)
macOS x86-64 build with SDL2 (latest commit)
Improve side tile passability logic (#9402)
Ubuntu x86-64 (Linux) build with SDL2 (latest commit)
Improve side tile passability logic (#9402)