version 0.7
version 0.7 (18th April 2020)
- add an edge of the World Map
- complete hero movement cell if a player stops it by any keyboard button
- add hotkey 'N' to start a new game within the World Map like in the original game
- fix crashes in multiple maps during map loading or during AI turns
- fix game freezes during animation of resources collection
- make human turn always first
- do not show file save loading dialog if no saves exist
- fix 'Adventure Options' button is being blurred after pressing it once on MacOS
- cancel a dialog by pressing close window button
- do not allow to move artifacts for not hired heroes in a castle
- allow file selection by double-clicking on a list entry
- fix MAX button state for monster change in recruitment window
- update a cursor while stopping hero's movement
- add monster animation in castle's well
- set correct animation speed
- fix scrolling behavior and add diagonal scrolling
- display recruit monster window even for 0 creatures within castle's well
- fix castle well UI elements
- show hero movement arrow icons with proper colors
- fix resizing of mini-map in fixed interface mode
- do not show Necromancy window for 0 obtained skeletons
- show an empty area instead of tavern building in Necromancer castle
- fix a state of no information displayed in Signs
- fix a crash after loading a save and starting any new game after
- fix a crash during loading empty or newly saved configuration file
- add initial campaign support (very early beta)
- fix crystal resource position
- fix hero path cursor display
- add missing option's titles in Battle Option dialog
- fix a popup messages for different types of resources at the World Map
- fix application title disappearing after loading any map on SDL 2
- fix disabled black surrender button in hero's options in SDL 2 mode
- move creature window info to the top of the castle screen
- make "Buy from well" as a default option
- remove speed 0 for battle and the World Map
- fix spell book is being displayed in semi transparent way
- hero path is recalculated each time when an user chooses the hero
- show creature information in recruitment building
- fix incorrectly displayed shadows on the World Map for SDL 2
- change AI behaviour for castle building strategy
- fix positions of labels in in-game settings
- remove 'Dismiss' button for a hero who is not hired yet in a castle
- fix incorrectly shown message of found resources in the World Map bottom-right window
- fix battle grid
- add missing text in battle options dialog
- fix World Map UI is being drawn inside castle options
- fix shadow display in a battle
- disable Spell button for castles
- change font color for a creature's name
- fix observation tower coverage area
- hide dismiss button for monsters if a hero has only one stack of them
- fix incorrect message for Shipyard by right click
- fix missing battle hexagonal net was not appearing if enabled until next battle
- display a warning message about missing files from the original game
- disable Continue Movement button for a hero which does not have chosen path
- required building names are displayed on a separate line each
- fix no building image for already built building for right mouse click
- fix incorrect image for Captains Quarters
- renamed 'Free Heroes II' to 'Free Heroes of Might and Magic II'
- show disabled "Continue Movement" button for castle
- fix number of monsters being displayed in a black box
- add a script to download a demo version of the original game
- set default display size to 640x480 pixels
- add Windows build
Please note that for Windows OS you have to install Visual Studio 2015 Redistributable if you face an error during application startup.