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Drop / Promotion / Multi-Step Region Per Piece Type (Closing Milestone v14.0.2) #792
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Thanks. Is there a specific reason why you didn't choose a similar approach as for other config options, i.e., to simply have a 2x64 array of Bitboards in the variant object? My first impression is that this feels a bit too complex for what it does. |
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All variant objects, whether built-in or parsed from the INI, are dynamically allocated, so I would assume they and their (POD) content are on the heap and not the stack. Or am I mistaken? |
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For the purposes of maintenance I have to assume C++ does what it is supposed to do unless there is a reproducible issue showing the contrary, so for now I will assume variant objects are not an issue for stack usage. Adding substructure can maybe be considered, but I would prefer to keep memory management simple and follow a POD design. Also consistency is important, so if substructure is introduced it should be considered what should long-term be migrated to a similar approach to make it consistent and whether that is worth it. |
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Thanks a lot for looking into the compiler issue. As far as I can see this seems independent from the topic of this PR though, so I would like to ask to separate the PRs. For context, with non-core subprojects like fairyground I am much more relaxed about mixing topics in one PR or things like that, but Fairy-SF itself is the core which many projects rely on, so I have to be very strict and cautious about every non-trivial change here. Regarding the added comments, I am generally open to adding more comments to make the project more accessible, but my usual policy is to focus on explaining differences to the base project, and inheriting other comments from upstream, which also reduces merge conflicts. As for the prefix of the comments, you can remove these, since the author of the code/comment usually is not relevant information, and in the rare case that it is, git history (e.g., git blame) can tell that. |
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Sorry, maybe what I said was a bit ambiguous. What I wanted to say is that unrelated changes should be separated, so that they can be reviewed and evaluated independently. Changes that are strongly related or dependent, e.g., because they rely on the same new code infrastructure (like a new type) usually belong in the same PR, since they can not reasonably be split without introducing interdependency of PRs. As far as I can see the only independent topics here are the introduction of the new config type (along with specific usages of it) as well as the bugfix, so that would be the two PRs from my perspective. |
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Thanks. I actually also get the failed assertion on master locally ( |
Signed-off-by: yjf2002ghty <[email protected]>
@ianfab I've removed prefixes of comments and cleared unnecessary comments. |
Signed-off-by: yjf2002ghty <[email protected]>
Pull Request Target
#618 and Milestone https://github.com/fairy-stockfish/Fairy-Stockfish/milestone/10
Overview
After this change, I added a structure
PieceTypeBitboardGroup
consisting of 26 bitboards as a vector to store the corresponding bitboards of each piece type (from A to Z, which is 26). It also supports parsing from variants.ini.Extra Options
The following options are added:
Piece Specific Drop Region
bool pieceSpecificDropRegion - When true, enable "Drop Region Per Piece Type" feature, and piece specific drop regions are applied based on dropRegionWhite / dropRegionBlack (i.e. It only filters moves that not allowed in piece specific drop regions based on dropRegionWhite / dropRegionBlack and does not add a drop that is allowed in piece specific drop regions as a new drop if the drop is banned in dropRegionWhite / dropRegionBlack). When false, does nothing. Existing variants are not affected.
PieceTypeBitboardGroup whitePieceDropRegion - The region of different pieces that can drop for white.
PieceTypeBitboardGroup blackPieceDropRegion - The region of different pieces that can drop for black.
Piece Specific Promotion Region
bool pieceSpecificPromotionRegion - When true, enable "Promotion Region Per Piece Type" feature, and piece specific promotion regions are applied based on promotionRegionWhite / promotionRegionBlack (i.e. It only filters moves that not allowed in piece specific promotion regions based on promotionRegionWhite / promotionRegionBlack and does not add a promotion that is allowed in piece specific promotion regions as a new promotion if the promotion is banned in promotionRegionWhite / promotionRegionBlack). When false, does nothing. Existing variants are not affected.
PieceTypeBitboardGroup whitePiecePromotionRegion - The region of different pieces that can promote for white.
PieceTypeBitboardGroup blackPiecePromotionRegion - The region of different pieces that can promote for black.
Piece Specific Multi-Step Region
Note: Enabling "Piece Specific Multi-Step Region" will allow non-pawn pieces to move forward for N squares without capturing. The move is considered a a sliding move. For example, when double stepping enabled for piece A, it will have
fW2
as an extra betza notation move as long as it is not moved.Double Stepping
bool pieceSpecificDoubleStepRegion - When true, enable "Double Step Region Per Piece Type" feature, and piece specific double step regions are applied based on doubleStepRegionWhite / doubleStepRegionBlack (i.e. It only filters moves that not allowed in piece specific double step regions based on doubleStepRegionWhite / doubleStepRegionBlack and does not add a double step that is allowed in piece specific double step regions as a new double step if the double step is banned in doubleStepRegionWhite / doubleStepRegionBlack). When false, does nothing. Existing variants are not affected.
PieceTypeBitboardGroup whitePieceDoubleStepRegion - The region of different pieces that can double step for white.
PieceTypeBitboardGroup blackPieceDoubleStepRegion - The region of different pieces that can double step for black.
Triple Stepping
bool pieceSpecificTripleStepRegion - When true, enable "Triple Step Region Per Piece Type" feature, and piece specific triple step regions are applied based on tripleStepRegionWhite / tripleStepRegionBlack (i.e. It only filters moves that not allowed in piece specific triple step regions based on tripleStepRegionWhite / tripleStepRegionBlack and does not add a triple step that is allowed in piece specific triple step regions as a new triple step if the triple step is banned in tripleStepRegionWhite / tripleStepRegionBlack). When false, does nothing. Existing variants are not affected.
PieceTypeBitboardGroup whitePieceTripleStepRegion - The region of different pieces that can double step for white.
PieceTypeBitboardGroup blackPieceTripleStepRegion - The region of different pieces that can double step for black.
Testing
Test File
Test Results
debug=yes
Potential Problems
Compilation Problem(Moved to #810 )Cannot apply optimization-fstrict-aliasing
in GCC as it breaks program logic. The error is reproducible on my machine and the reason is unknown.Here is an error message:Evaluation (Hand-crafted) & Endgame Play Strength Problem
In evaluate.cpp and endgame.cpp, some of the double / triple step regions are set to pawn's region which may cause a play strength reduction if the variant is using a custom piece as a pawn (e.g. using
pawnTypes
in the variant configuration). I think hand crafted evaluation play strength is a key factor which is as important as generality so some further changes are needed.