chore: upgrade to godot 4.2.1 #26
Workflow file for this run
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name: 🖼 Visual Tests | |
on: | |
push: | |
pull_request: | |
jobs: | |
visual_tests: | |
name: 🖼 Visual Tests with ${{ matrix.render-driver }} | |
runs-on: ubuntu-latest | |
# Only run the workflow if it's not a PR or if it's a PR from a fork. | |
# This prevents duplicate workflows from running on PR's that originate | |
# from the repository itself. | |
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name | |
env: | |
DOTNET_CLI_TELEMETRY_OPTOUT: true | |
DOTNET_NOLOGO: true | |
strategy: | |
# Don't cancel other runners if one fails. | |
fail-fast: false | |
matrix: | |
# Put the rendering drivers you want to use for tests here. | |
render-driver: [vulkan] # also: opengl3 | |
defaults: | |
run: | |
# Use bash shells on all platforms. | |
shell: bash | |
steps: | |
- name: 🧾 Checkout | |
uses: actions/checkout@v4 | |
with: | |
# If using git-lfs (large file storage), this ensures that your files | |
# are checked out properly. | |
lfs: true | |
# Make sure any git submodules are checked out as well. | |
submodules: 'recursive' | |
- name: 💽 Setup .NET SDK | |
uses: actions/setup-dotnet@v3 | |
with: | |
# Use the .NET SDK from global.json in the root of the repository. | |
global-json-file: global.json | |
- name: 📦 Restore Dependencies | |
run: dotnet restore | |
- name: 💾 Add Graphics Driver Emulators Source | |
run: | | |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list | |
sudo add-apt-repository -n ppa:kisak/kisak-mesa | |
- name: 💾 Install Graphics Driver Emulators | |
uses: awalsh128/cache-apt-pkgs-action@latest | |
with: | |
packages: mesa-vulkan-drivers binutils | |
version: 1.0 | |
- name: 🤖 Setup Godot | |
uses: chickensoft-games/setup-godot@v1 | |
with: | |
# Version must include major, minor, and patch, and be >= 4.0.0 | |
# Pre-release label is optional. | |
# | |
# In this case, we are using the version from global.json. | |
# | |
# This allows checks on renovatebot PR's to succeed whenever | |
# renovatebot updates the Godot SDK version. | |
version: global.json | |
- name: 🧑🔬 Generate .NET Bindings | |
run: godot --headless --build-solutions --quit || exit 0 | |
- name: 🌋 Run Tests in Godot | |
run: | | |
xvfb-run godot --audio-driver Dummy --rendering-driver ${{ matrix.render-driver }} --run-tests --quit-on-finish --coverage | |
# The --coverage flag is used by GoDotTest to control the exit code | |
# of Godot by force-exiting through C#. | |
# | |
# Since Godot tends to exit with non-zero exit codes (even on success) | |
# this flag allows GoDotTest to ensure that this step will only fail | |
# when the tests fail. | |
echo "Finished running tests in Godot with emulated ${{ matrix.render-driver }} graphics." |