-
Notifications
You must be signed in to change notification settings - Fork 3
Issues: X2CommunityCore/X2CommunityHighlander
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Add hook to XComGameInfo.StartMatch for mods to perform custom setup at the start of a game session
enhancement
#270
opened Jul 12, 2017 by
robojumper
X2StrategyGameRuleset fails to initialize Default Observers
bug-basegame
#269
opened Jul 12, 2017 by
robojumper
TacticalGameplayTags for MissionSchedules don't have an effect
bug-basegame
#268
opened Jun 7, 2017 by
robojumper
Expand XComCharacterCustomization, UICustomize to allow mod-added categories
enhancement
#266
opened Jun 2, 2017 by
robojumper
X2FacilityTemplate is limited in terms of what soldiers it can show by default
enhancement
#265
opened May 31, 2017 by
RealityMachina
Enemy (AI) Gremlins always use slow walk animations, even though their owner is in red alert
bug-basegame
#224
opened May 8, 2017 by
robojumper
Add config to enable simultaneous non-instant projects.
enhancement
#221
opened Apr 14, 2017 by
bountygiver
Define Perk Volley aliases to use with AnimNotify_FireWeaponVolley
enhancement
#218
opened Mar 31, 2017 by
robojumper
Allow Mods to handle more visualization housekeeping in XComGameState_Ability
enhancement
#216
opened Mar 28, 2017 by
robojumper
UIMissionSummary still shows one skull for enemies killed even if the numer of killed enemies is 0
bug-basegame
#210
opened Mar 21, 2017 by
robojumper
Make AbilityRequiresTargetingActivation use a configurable list
enhancement
#207
opened Mar 19, 2017 by
robojumper
Allow overriding the Soldier Class a unit is promoted to
enhancement
#205
opened Mar 17, 2017 by
robojumper
Allow Facility Staff Slot UI class to be overridden depending on facility
enhancement
#201
opened Mar 15, 2017 by
robojumper
LWS Comments with no code attached: determine action
from-long-war
#154
opened Mar 5, 2017 by
MalucoMarinero
Previous Next
ProTip!
Mix and match filters to narrow down what you’re looking for.