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AnimNotify_FireWeaponVolley can trigger perk volleys. Those don't fire the currently equipped weapon, but take it from an XComPerkContent that is eligible for an ability of the specified name.
The relevant lines are in XGUnitNativeBase
if ((CurrentPerkAction != none) && (CurrentPerkAction.GetAbilityName() == Notify.PerkAbilityName))
Which should be easy to adapt for an alias list, and X2UnifiedProjectile
which might be more tricky. It needs to check all the aliases until it finds one. GetPerkContent should not be modified, it's called by other Actions too.
The text was updated successfully, but these errors were encountered:
AnimNotify_FireWeaponVolley
can trigger perk volleys. Those don't fire the currently equipped weapon, but take it from an XComPerkContent that is eligible for an ability of the specified name.The relevant lines are in
XGUnitNativeBase
Which should be easy to adapt for an alias list, and
X2UnifiedProjectile
which might be more tricky. It needs to check all the aliases until it finds one.
GetPerkContent
should not be modified, it's called by other Actions too.The text was updated successfully, but these errors were encountered: