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Vive Input Utility v1.13.2

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@lawwong lawwong released this 06 Jul 04:26
· 151 commits to develop since this release

Changes for v1.13.2:

  • New Features

    • Add support for Wave 4.1
    • Add support for Vive Hand Tracking 0.10
  • Changes

    • Now Grabbable able to be stretch around using 2 grabbers
      • Requires enabling "multiple grabbers" option
      • Able to scale if min/maxScaleOnStretch set to proper values (min < max)
    • Optimize process creating Wave Render Model by reducing redundant instances
  • Bug Fixes

    • Fix Grip axis returns joystick value on Oculus controller (Unity XR only)
    • Fix ControllerRole doesn't map left hand device correctly
    • Fix unable to get Grip/A/B/X/Y button values on Wave controllers (Wave 3.2 only)