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* New Features - Add support for Wave 4.1 - Add support for Vive Hand Tracking 0.10 * Changes - Now Grabbable able to be stretch around using 2 grabbers - Requires enabling "multiple grabbers" option - Able to scale if min/maxScaleOnStretch set to proper values (min < max) - Optimize process creating Wave Render Model * Bug Fixes - Fix Grip axis returns joystick value on Oculus controller (Unity XR only) - Fix ControllerRole doesn't map left hand device correctly - Fix unable to get Grip/A/B/X/Y button values on Wave controllers (Wave 3.2 only)
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